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架构与 Mixin 描述符 (26.2)

架构属性取值
根包名net.instantgratification.durabilitymultiplier
兼容级别JAVA_25
Mixin 配置文件durability-multiplier.mixins.json
默认注入器要求1
重入防护ThreadLocal<Boolean> dm$processing

🌳 ASCII 包层级结构

net.instantgratification.durabilitymultiplier/
├── DurabilityHelper.java               # Stateless damage reduction & classification engine
├── DurabilityMultiplier.java           # Common mod initializer & logger
├── DurabilityMultiplierFabric.java     # Fabric main entrypoint
├── DurabilityMultiplierFabricClient.java # Client entrypoint & network receiver
├── config/
│   ├── ClothConfigScreenHelper.java    # Optional Cloth Config GUI builder
│   ├── DurabilityConfig.java           # JSON configuration loader & save handler
│   └── ModMenuIntegration.java         # ModMenu entrypoint hook
├── mixin/
│   ├── GameRulesMixin.java             # Intercepts GameRules.set() for network sync
│   ├── ItemStackDurabilityMixin.java   # Intercepts hurtAndBreak() for damage reduction
│   └── ItemStackTooltipMixin.java      # Intercepts addDetailsToTooltip() for status lines
├── network/
│   ├── DurabilityClientState.java      # Client-side cache of 73 GameRules & dynamic mod rules
│   ├── DurabilityNetworking.java       # S2C packet registration & player sync logic
│   └── DurabilityPayload.java          # CustomPacketPayload record definition
└── registry/
    └── DurabilityRules.java            # GameRuleCategory & 73 GameRules definitions

💉 完整 Mixin 目标与注入点解析

1. ItemStackDurabilityMixin

  • 目标类: net.minecraft.world.item.ItemStack
  • 目标方法: hurtAndBreak(ILnet/minecraft/server/level/ServerLevel;Lnet/minecraft/server/level/ServerPlayer;Ljava/util/function/Consumer;)V
  • 注入点: @At("HEAD"), cancellable = true
  • 处理方法: dm$hurtAndBreak(int amount, ServerLevel level, @Nullable ServerPlayer player, Consumer<Item> onBreak, CallbackInfo ci)
  • 设计原理: 原版所有物品损耗的唯一样板入口。采用 ThreadLocal<Boolean> dm$processing 重入保护,防止递归调用重度缩放后的 hurtAndBreak 时发生无限死循环。

2. ItemStackTooltipMixin

  • 目标类: net.minecraft.world.item.ItemStack
  • 目标方法: addDetailsToTooltip(Item.TooltipContext, TooltipDisplay, Player, TooltipFlag, Consumer<Component>)V
  • 注入点: @At("TAIL")
  • 处理方法: dm$addDurabilityTooltip(...)
  • 设计原理: 在物品悬浮提示框中追加金色粗体 ✦ UNBREAKABLE、灰色 ⟨SINGLE-USE⟩ 或灰色 ⟨Nx 分类耐久度⟩ / ⟨P% 分类耐久度⟩

3. GameRulesMixin

  • 目标类: net.minecraft.world.level.gamerules.GameRules
  • 目标方法: set(GameRule<T>, T, MinecraftServer)V
  • 注入点: @At("TAIL")
  • 处理方法: onSet(GameRule<T> key, T value, @Nullable MinecraftServer server, CallbackInfo ci)
  • 设计原理: 当 DURABILITY_MULTIPLIER 分类中的规则变动时,触发 DurabilityNetworking.syncToAll(server) 实时向所有客户端广播更新。

🔄 动态模组物品注册表扫描

动态物品注册由 DasikLibraryDynamicRegistryScanner 核心驱动:

  • 挂钩方法: DynamicRegistryScanner.subscribe(BuiltInRegistries.ITEM, DurabilityRules::isItemDamageable, (id, item) -> { ... })
  • 生命周期: 通用 3 级发现扫描器(启动扫描、外部模组加载期间的动态回调,以及服务端启动兜底扫描)。
  • 零自定义注册表 Mixin: 采用标准零崩溃且类加载器安全的事件回调,彻底取代手动注册表 Mixin。

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