架构与 Mixin 描述符 (26.1.2)
| 架构属性 | 取值 |
|---|---|
| 根包名 | net.instantgratification.durabilitymultiplier |
| 兼容级别 | JAVA_25 |
| Mixin 配置文件 | durability-multiplier.mixins.json |
| 默认注入器要求 | 1 |
| 重入防护 | ThreadLocal<Boolean> dm$processing |
🌳 ASCII 包层级结构
net.instantgratification.durabilitymultiplier/
├── DurabilityHelper.java # Stateless damage reduction & classification engine
├── DurabilityMultiplier.java # Common mod initializer & logger
├── DurabilityMultiplierFabric.java # Fabric main entrypoint
├── DurabilityMultiplierFabricClient.java # Client entrypoint & network receiver
├── config/
│ ├── ClothConfigScreenHelper.java # Optional Cloth Config GUI builder
│ ├── DurabilityConfig.java # JSON configuration loader & save handler
│ └── ModMenuIntegration.java # ModMenu entrypoint hook
├── mixin/
│ ├── GameRulesMixin.java # Intercepts GameRules.set() for network sync
│ ├── ItemStackDurabilityMixin.java # Intercepts hurtAndBreak() for damage reduction
│ └── ItemStackTooltipMixin.java # Intercepts addDetailsToTooltip() for status lines
├── network/
│ ├── DurabilityClientState.java # Client-side cache of 73 GameRules & dynamic mod rules
│ ├── DurabilityNetworking.java # S2C packet registration & player sync logic
│ └── DurabilityPayload.java # CustomPacketPayload record definition
└── registry/
└── DurabilityRules.java # GameRuleCategory & 73 GameRules definitions💉 完整 Mixin 目标与注入点解析
1. ItemStackDurabilityMixin
- 目标类:
net.minecraft.world.item.ItemStack - 目标方法:
hurtAndBreak(ILnet/minecraft/server/level/ServerLevel;Lnet/minecraft/server/level/ServerPlayer;Ljava/util/function/Consumer;)V - 注入点:
@At("HEAD"),cancellable = true - 处理方法:
dm$hurtAndBreak(int amount, ServerLevel level, @Nullable ServerPlayer player, Consumer<Item> onBreak, CallbackInfo ci) - 设计原理: 原版所有物品损耗的唯一样板入口。采用
ThreadLocal<Boolean> dm$processing重入保护,防止递归调用重度缩放后的hurtAndBreak时发生无限死循环。
2. ItemStackTooltipMixin
- 目标类:
net.minecraft.world.item.ItemStack - 目标方法:
addDetailsToTooltip(Item.TooltipContext, TooltipDisplay, Player, TooltipFlag, Consumer<Component>)V - 注入点:
@At("TAIL") - 处理方法:
dm$addDurabilityTooltip(...) - 设计原理: 在物品悬浮提示框中追加金色粗体
✦ UNBREAKABLE、灰色⟨SINGLE-USE⟩或灰色⟨Nx 分类耐久度⟩/⟨P% 分类耐久度⟩。
3. GameRulesMixin
- 目标类:
net.minecraft.world.level.gamerules.GameRules - 目标方法:
set(GameRule<T>, T, MinecraftServer)V - 注入点:
@At("TAIL") - 处理方法:
onSet(GameRule<T> key, T value, @Nullable MinecraftServer server, CallbackInfo ci) - 设计原理: 当
DURABILITY_MULTIPLIER分类中的规则变动时,触发DurabilityNetworking.syncToAll(server)实时向所有客户端广播更新。
🔄 动态模组物品注册表扫描
动态物品注册由 DasikLibrary 的 DynamicRegistryScanner 核心驱动:
- 挂钩方法:
DynamicRegistryScanner.subscribe(BuiltInRegistries.ITEM, DurabilityRules::isItemDamageable, (id, item) -> { ... }) - 生命周期: 通用 3 级发现扫描器(启动扫描、外部模组加载期间的动态回调,以及服务端启动兜底扫描)。
- 零自定义注册表 Mixin: 采用标准零崩溃且类加载器安全的事件回调,彻底取代手动注册表 Mixin。
