Architecture & Mixin Descriptors (26.2)
| Architectural Property | Value |
|---|---|
| Root Package | net.instantgratification.durabilitymultiplier |
| Compatibility Level | JAVA_25 |
| Mixins Config | durability-multiplier.mixins.json |
| Default Injector Require | 1 |
| Re-entry Guard | ThreadLocal<Boolean> dm$processing |
🌳 ASCII Package Hierarchy
net.instantgratification.durabilitymultiplier/
├── DurabilityHelper.java # Stateless damage reduction & classification engine
├── DurabilityMultiplier.java # Common mod initializer & logger
├── DurabilityMultiplierFabric.java # Fabric main entrypoint
├── DurabilityMultiplierFabricClient.java # Client entrypoint & network receiver
├── config/
│ ├── ClothConfigScreenHelper.java # Optional Cloth Config GUI builder
│ ├── DurabilityConfig.java # JSON configuration loader & save handler
│ └── ModMenuIntegration.java # ModMenu entrypoint hook
├── mixin/
│ ├── GameRulesMixin.java # Intercepts GameRules.set() for network sync
│ ├── ItemStackDurabilityMixin.java # Intercepts hurtAndBreak() for damage reduction
│ └── ItemStackTooltipMixin.java # Intercepts addDetailsToTooltip() for status lines
├── network/
│ ├── DurabilityClientState.java # Client-side cache of 73 GameRules & dynamic mod rules
│ ├── DurabilityNetworking.java # S2C packet registration & player sync logic
│ └── DurabilityPayload.java # CustomPacketPayload record definition
└── registry/
└── DurabilityRules.java # GameRuleCategory & 73 GameRules definitions💉 Complete Mixin Target Breakdown
1. ItemStackDurabilityMixin
- Target Class:
net.minecraft.world.item.ItemStack - Target Method:
hurtAndBreak(ILnet/minecraft/server/level/ServerLevel;Lnet/minecraft/server/level/ServerPlayer;Ljava/util/function/Consumer;)V - Injection Point:
@At("HEAD"),cancellable = true - Handler Method:
dm$hurtAndBreak(int amount, ServerLevel level, @Nullable ServerPlayer player, Consumer<Item> onBreak, CallbackInfo ci) - Design Rationale: Single funnel point for all item damage in Minecraft. Re-entry guarded with
ThreadLocal<Boolean> dm$processingto prevent infinite loops when re-invokinghurtAndBreakwith reduced damage.
2. ItemStackTooltipMixin
- Target Class:
net.minecraft.world.item.ItemStack - Target Method:
addDetailsToTooltip(Item.TooltipContext, TooltipDisplay, Player, TooltipFlag, Consumer<Component>)V - Injection Point:
@At("TAIL") - Handler Method:
dm$addDurabilityTooltip(...) - Design Rationale: Appends gold bold
✦ UNBREAKABLE, gray⟨SINGLE-USE⟩, or gray⟨Nx Category Durability⟩/⟨P% Category Durability⟩to item hover tooltips.
3. GameRulesMixin
- Target Class:
net.minecraft.world.level.gamerules.GameRules - Target Method:
set(GameRule<T>, T, MinecraftServer)V - Injection Point:
@At("TAIL") - Handler Method:
onSet(GameRule<T> key, T value, @Nullable MinecraftServer server, CallbackInfo ci) - Design Rationale: When a rule in
DURABILITY_MULTIPLIERcategory changes, triggersDurabilityNetworking.syncToAll(server)to push updated values to all clients in real time.
🔄 Dynamic Modded Item Registry Scanning
Dynamic item registration is powered by DasikLibrary's DynamicRegistryScanner:
- Hook Method:
DynamicRegistryScanner.subscribe(BuiltInRegistries.ITEM, DurabilityRules::isItemDamageable, (id, item) -> { ... }) - Lifecycle: Universal 3-tier discovery scanner (Startup sweep, live entry callbacks during external mod loading, and server-start safety sweep).
- Zero Custom Registry Mixins: Replaces manual registry mixins with standard zero-crash classloader-safe event callbacks.
