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Arsitektur & Deskriptor Mixin (26.2)

Properti ArsitekturNilai
Paket Utamanet.instantgratification.durabilitymultiplier
Tingkat KompatibilitasJAVA_25
Konfigurasi Mixindurability-multiplier.mixins.json
Syarat Injektor Default1
Pelindung Re-entryThreadLocal<Boolean> dm$processing

🌳 Hierarki Paket ASCII

net.instantgratification.durabilitymultiplier/
├── DurabilityHelper.java               # Stateless damage reduction & classification engine
├── DurabilityMultiplier.java           # Common mod initializer & logger
├── DurabilityMultiplierFabric.java     # Fabric main entrypoint
├── DurabilityMultiplierFabricClient.java # Client entrypoint & network receiver
├── config/
│   ├── ClothConfigScreenHelper.java    # Optional Cloth Config GUI builder
│   ├── DurabilityConfig.java           # JSON configuration loader & save handler
│   └── ModMenuIntegration.java         # ModMenu entrypoint hook
├── mixin/
│   ├── GameRulesMixin.java             # Intercepts GameRules.set() for network sync
│   ├── ItemStackDurabilityMixin.java   # Intercepts hurtAndBreak() for damage reduction
│   └── ItemStackTooltipMixin.java      # Intercepts addDetailsToTooltip() for status lines
├── network/
│   ├── DurabilityClientState.java      # Client-side cache of 73 GameRules & dynamic mod rules
│   ├── DurabilityNetworking.java       # S2C packet registration & player sync logic
│   └── DurabilityPayload.java          # CustomPacketPayload record definition
└── registry/
    └── DurabilityRules.java            # GameRuleCategory & 73 GameRules definitions

💉 Rincian Lengkap Target Mixin

1. ItemStackDurabilityMixin

  • Kelas Target: net.minecraft.world.item.ItemStack
  • Metode Target: hurtAndBreak(ILnet/minecraft/server/level/ServerLevel;Lnet/minecraft/server/level/ServerPlayer;Ljava/util/function/Consumer;)V
  • Titik Injeksi: @At("HEAD"), cancellable = true
  • Metode Penangan: dm$hurtAndBreak(int amount, ServerLevel level, @Nullable ServerPlayer player, Consumer<Item> onBreak, CallbackInfo ci)
  • Rasional Desain: Titik corong tunggal untuk semua kerusakan item di Minecraft. Dilindungi dari loop tak terbatas dengan ThreadLocal<Boolean> dm$processing saat memanggil ulang hurtAndBreak dengan nilai kerusakan yang disesuaikan.

2. ItemStackTooltipMixin

  • Kelas Target: net.minecraft.world.item.ItemStack
  • Metode Target: addDetailsToTooltip(Item.TooltipContext, TooltipDisplay, Player, TooltipFlag, Consumer<Component>)V
  • Titik Injeksi: @At("TAIL")
  • Metode Penangan: dm$addDurabilityTooltip(...)
  • Rasional Desain: Menambahkan teks tebal emas ✦ UNBREAKABLE, abu-abu ⟨SINGLE-USE⟩, atau abu-abu ⟨Ketahanan Kategori Nx⟩ / ⟨Ketahanan Kategori P%⟩ pada tooltip item.

3. GameRulesMixin

  • Kelas Target: net.minecraft.world.level.gamerules.GameRules
  • Metode Target: set(GameRule<T>, T, MinecraftServer)V
  • Titik Injeksi: @At("TAIL")
  • Metode Penangan: onSet(GameRule<T> key, T value, @Nullable MinecraftServer server, CallbackInfo ci)
  • Rasional Desain: Saat aturan dalam kategori DURABILITY_MULTIPLIER berubah, memicu DurabilityNetworking.syncToAll(server) untuk menyinkronkan nilai terbaru ke semua klien secara real time.

🔄 Pemindaian Registri Item Mod Dinamis

Pendaftaran item dinamis ditenagai oleh DynamicRegistryScanner dari DasikLibrary:

  • Metode Hook: DynamicRegistryScanner.subscribe(BuiltInRegistries.ITEM, DurabilityRules::isItemDamageable, (id, item) -> { ... })
  • Siklus Hidup: Pemindai penemuan universal 3 tingkat (Penyisiran saat booting, callback langsung selama mod luar dimuat, dan penyisiran pengaman saat server mulai).
  • Nol Mixin Registri Kustom: Menggantikan mixin registri manual dengan callback event standar yang aman dari crash classloader.

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