God Mode & Infinity (26.2)
| System Parameter | Value |
|---|---|
| Global Infinity Rule | ig:dm_infinity_global |
| Default State | false (Disabled) |
| Damage Interception | Incoming damage cancelled at HEAD ($0$ damage applied) |
| Tooltip Styling | ✦ UNBREAKABLE (Gold, Bold) |
| Priority | Absolute (Evaluated before any multiplier) |
⚡ Overview & Mechanics
God Mode (Infinity) grants complete invincibility to items within selected categories. When God Mode is active for an item, any durability loss event is completely intercepted and cancelled at ItemStackDurabilityMixin, preventing the item from ever taking damage or breaking.
Distinction from Vanilla Unbreakable Component
- Vanilla
Unbreakablecomponent must be applied to individual item stacks via commands (/give @p diamond_sword[unbreakable={}]). - Durability Multiplier's God Mode is world-wide and category-wide: every tool, weapon, or armor piece in the world automatically behaves as unbreakable without editing item NBT or components.
🛡️ The 24 God Mode Rules
| # | GameRule Key | Category Name | Target Items | Default |
|---|---|---|---|---|
| 1 | ig:dm_infinity_global | Global God Mode | All damageable items in the game | false |
| 2 | ig:dm_infinity_weapons | Weapons God Mode | All weapons (swords, spears, tridents, maces, bows, crossbows) | false |
| 3 | ig:dm_infinity_swords | Swords God Mode | #minecraft:swords, #c:swords | false |
| 4 | ig:dm_infinity_spears | Spears God Mode | #minecraft:spears, #c:spears | false |
| 5 | ig:dm_infinity_tridents | Tridents God Mode | Items.TRIDENT, TridentItem, #c:tridents | false |
| 6 | ig:dm_infinity_maces | Maces God Mode | Items.MACE, MaceItem, #c:maces | false |
| 7 | ig:dm_infinity_bows | Bows God Mode | Items.BOW, BowItem, #c:bows | false |
| 8 | ig:dm_infinity_crossbows | Crossbows God Mode | Items.CROSSBOW, CrossbowItem, #c:crossbows | false |
| 9 | ig:dm_infinity_shields | Shields God Mode | Items.SHIELD, ShieldItem, #c:shields | false |
| 10 | ig:dm_infinity_tools | Tools God Mode | Parent category for all Tools | false |
| 11 | ig:dm_infinity_pickaxes | Pickaxes God Mode | PickaxeItem, #c:pickaxes | false |
| 12 | ig:dm_infinity_axes | Axes God Mode | AxeItem, #c:axes | false |
| 13 | ig:dm_infinity_shovels | Shovels God Mode | ShovelItem, #c:shovels | false |
| 14 | ig:dm_infinity_hoes | Hoes God Mode | HoeItem, #c:hoes | false |
| 15 | ig:dm_infinity_shears | Shears God Mode | ShearsItem, #c:shears | false |
| 16 | ig:dm_infinity_fishing_rods | Fishing Rods God Mode | FishingRodItem | false |
| 17 | ig:dm_infinity_brushes | Brushes God Mode | BrushItem | false |
| 18 | ig:dm_infinity_flint_and_steel | Flint and Steel God Mode | FlintAndSteelItem | false |
| 19 | ig:dm_infinity_armor | Armor God Mode | Parent category for all Armor pieces | false |
| 20 | ig:dm_infinity_helmets | Helmets God Mode | #minecraft:head_armor, #c:helmets | false |
| 21 | ig:dm_infinity_chestplates | Chestplates God Mode | #minecraft:chest_armor, #c:chestplates | false |
| 22 | ig:dm_infinity_leggings | Leggings God Mode | #minecraft:leg_armor, #c:leggings | false |
| 23 | ig:dm_infinity_boots | Boots God Mode | #minecraft:foot_armor, #c:boots | false |
| 24 | ig:dm_infinity_elytra | Elytra God Mode | Items.ELYTRA, DataComponents.GLIDER | false |
👑 God Mode Resolution Order
DurabilityHelper.isInfinite(ServerLevel, ItemStack) checks:
[1. Per-Item Dynamic Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[2. Specific Category Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[3. Weapons/Tools/Armor Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[4. Global Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[Proceed to Single-Use / Multiplier Calculation]God Mode takes absolute precedence over any multiplier or single-use setting. If ig:dm_infinity_tools = true, tools will never take damage, regardless of whether ig:dm_percent_tools is set to 200, 1000, or 0.
