上帝模式與無限耐久 (26.2)
| 系统參數 | 取值 |
|---|---|
| 全局上帝模式規則 | ig:dm_infinity_global |
| 默认状態 | false (已禁用) |
| 損耗拦截機制 | 传入損耗在 HEAD 处被取消(造成 $0$ 點損耗) |
| 提示框渲染樣式 | ✦ UNBREAKABLE (金色, 粗體) |
| 計算优先級 | 绝对优先(在任何百分比倍率前計算) |
⚡ 概述與運作機制
**上帝模式(無限耐久)**為所选分類内的物品赋予完全無敌状態。当某物品激活上帝模式時,任何耐久損耗事件都在 ItemStackDurabilityMixin 处被彻底拦截并取消,防止物品遭受任何損壞或破碎。
與原版無法破壞組件的區別
- 原版
Unbreakable組件必须通过指令單个赋予物品堆疊(/give @p diamond_sword[unbreakable={}])。 - Durability Multiplier 的上帝模式是全服与全類别生效的:世界中的每件工具、武器或盔甲都会自動具備無法破壞特性,無需修改物品 NBT 或組件數據。
🛡️ 24 項上帝模式規則
| # | 游戏規則键名 | 分類名称 | 目標物品范围 | 默认值 |
|---|---|---|---|---|
| 1 | ig:dm_infinity_global | Global God Mode | All damageable items in the game | false |
| 2 | ig:dm_infinity_weapons | Weapons God Mode | All weapons (swords, spears, tridents, maces, bows, crossbows) | false |
| 3 | ig:dm_infinity_swords | Swords God Mode | #minecraft:swords, #c:swords | false |
| 4 | ig:dm_infinity_spears | Spears God Mode | #minecraft:spears, #c:spears | false |
| 5 | ig:dm_infinity_tridents | Tridents God Mode | Items.TRIDENT, TridentItem, #c:tridents | false |
| 6 | ig:dm_infinity_maces | Maces God Mode | Items.MACE, MaceItem, #c:maces | false |
| 7 | ig:dm_infinity_bows | Bows God Mode | Items.BOW, BowItem, #c:bows | false |
| 8 | ig:dm_infinity_crossbows | Crossbows God Mode | Items.CROSSBOW, CrossbowItem, #c:crossbows | false |
| 9 | ig:dm_infinity_shields | Shields God Mode | Items.SHIELD, ShieldItem, #c:shields | false |
| 10 | ig:dm_infinity_tools | Tools God Mode | Parent category for all Tools | false |
| 11 | ig:dm_infinity_pickaxes | Pickaxes God Mode | PickaxeItem, #c:pickaxes | false |
| 12 | ig:dm_infinity_axes | Axes God Mode | AxeItem, #c:axes | false |
| 13 | ig:dm_infinity_shovels | Shovels God Mode | ShovelItem, #c:shovels | false |
| 14 | ig:dm_infinity_hoes | Hoes God Mode | HoeItem, #c:hoes | false |
| 15 | ig:dm_infinity_shears | Shears God Mode | ShearsItem, #c:shears | false |
| 16 | ig:dm_infinity_fishing_rods | Fishing Rods God Mode | FishingRodItem | false |
| 17 | ig:dm_infinity_brushes | Brushes God Mode | BrushItem | false |
| 18 | ig:dm_infinity_flint_and_steel | Flint and Steel God Mode | FlintAndSteelItem | false |
| 19 | ig:dm_infinity_armor | Armor God Mode | Parent category for all Armor pieces | false |
| 20 | ig:dm_infinity_helmets | Helmets God Mode | #minecraft:head_armor, #c:helmets | false |
| 21 | ig:dm_infinity_chestplates | Chestplates God Mode | #minecraft:chest_armor, #c:chestplates | false |
| 22 | ig:dm_infinity_leggings | Leggings God Mode | #minecraft:leg_armor, #c:leggings | false |
| 23 | ig:dm_infinity_boots | Boots God Mode | #minecraft:foot_armor, #c:boots | false |
| 24 | ig:dm_infinity_elytra | Elytra God Mode | Items.ELYTRA, DataComponents.GLIDER | false |
👑 上帝模式判定順序
DurabilityHelper.isInfinite(ServerLevel, ItemStack) 检查:
[1. Per-Item Dynamic Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[2. Specific Category Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[3. Weapons/Tools/Armor Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[4. Global Infinity == true?] ──► YES ──► Unbreakable (Damage = 0)
│ NO
▼
[Proceed to Single-Use / Multiplier Calculation]上帝模式相较于任何百分比倍率或單次使用設置拥有绝对优先权。只要 ig:dm_infinity_tools = true,工具就绝不会受損,無论 ig:dm_percent_tools 是設為 200、1000 还是 0。
