API 與附屬模組整合 (26.1.2)
| 集成外观层 (Facade) | 封包路径 / 位置 |
|---|---|
| 核心工具類 | net.instantgratification.durabilitymultiplier.DurabilityHelper |
| 游戏規則注册表 | net.instantgratification.durabilitymultiplier.registry.DurabilityRules |
| 客戶端状態缓存 | net.instantgratification.durabilitymultiplier.network.DurabilityClientState |
| 動態規則管理器 | net.dasik.social.api.gamerule.DynamicGameRuleManager |
🔌 在其他模組中使用 DurabilityHelper
其他 Fabric 模組可以查詢任何物品堆疊当前生效的耐久度修饰符:
java
// Server-Side: Query effective durability percentage (e.g. 200 = 2x, 50 = 0.5x, -1 = single-use)
int percent = DurabilityHelper.getEffectivePercent(serverLevel, itemStack);
// Server-Side: Check if an item is currently unbreakable (God Mode)
boolean isGodMode = DurabilityHelper.isInfinite(serverLevel, itemStack);
// Server-Side: Check if an item is currently in Single-Use Glass Mode
boolean isGlassMode = DurabilityHelper.isSingleUse(serverLevel, itemStack);
// Server-Side: Reduce incoming durability damage amount using active rules
int finalDamage = DurabilityHelper.reduceDamage(originalDamage, serverLevel, itemStack);
// Client-Side: Query synced client state for tooltips / HUD
int clientPercent = DurabilityHelper.getEffectivePercentClient(itemStack);
boolean clientGodMode = DurabilityHelper.isInfiniteClient(itemStack);
boolean clientGlassMode = DurabilityHelper.isSingleUseClient(itemStack);📦 為附屬模組註冊自訂遊戲規則
附屬模組可以使用 DynamicGameRuleManager 向 DURABILITY_MULTIPLIER 分類注册自定义游戏規則:
java
GameRule<Integer> customRule = DynamicGameRuleManager.integerRule(
"ig:custom_wand_percent",
DurabilityRules.DURABILITY_MULTIPLIER,
200
).name("Custom Wand Percent").min(-1).register();