API- & Addon-Integration (26.1.2)
| Integrationsfassade | Paket / Pfad |
|---|---|
| Kern-Helfer | net.instantgratification.durabilitymultiplier.DurabilityHelper |
| GameRule-Registrierung | net.instantgratification.durabilitymultiplier.registry.DurabilityRules |
| Client-Status | net.instantgratification.durabilitymultiplier.network.DurabilityClientState |
| Dynamische Regeln | net.dasik.social.api.gamerule.DynamicGameRuleManager |
🔌 Verwendung von DurabilityHelper in anderen Mods
Andere Fabric-Mods können den aktiven Haltbarkeitsmodifikator für jeden Gegenstandsstapel abfragen:
java
// Server-Side: Query effective durability percentage (e.g. 200 = 2x, 50 = 0.5x, -1 = single-use)
int percent = DurabilityHelper.getEffectivePercent(serverLevel, itemStack);
// Server-Side: Check if an item is currently unbreakable (God Mode)
boolean isGodMode = DurabilityHelper.isInfinite(serverLevel, itemStack);
// Server-Side: Check if an item is currently in Single-Use Glass Mode
boolean isGlassMode = DurabilityHelper.isSingleUse(serverLevel, itemStack);
// Server-Side: Reduce incoming durability damage amount using active rules
int finalDamage = DurabilityHelper.reduceDamage(originalDamage, serverLevel, itemStack);
// Client-Side: Query synced client state for tooltips / HUD
int clientPercent = DurabilityHelper.getEffectivePercentClient(itemStack);
boolean clientGodMode = DurabilityHelper.isInfiniteClient(itemStack);
boolean clientGlassMode = DurabilityHelper.isSingleUseClient(itemStack);📦 Registrierung benutzerdefinierter Addon-GameRules
Addon-Mods können benutzerdefinierte Regeln in der Kategorie DURABILITY_MULTIPLIER über DynamicGameRuleManager registrieren:
java
GameRule<Integer> customRule = DynamicGameRuleManager.integerRule(
"ig:custom_wand_percent",
DurabilityRules.DURABILITY_MULTIPLIER,
200
).name("Custom Wand Percent").min(-1).register();