🔊 Ekolokasi Suara Gua Gelap & Kepanikan Getaran
📌 Pernyataan Sumber Repositori: Dokumentasi di Wiki ini mencerminkan kondisi kode sumber terkini di repositori, yang mungkin memuat komit atau fitur pengembangan yang belum dirilis di CurseForge atau Modrinth.
| Parameter | Specification Details |
|---|---|
| Vibration Listener Mixin | net.vanillaoutsider.betterbats.mixin.GameEventDispatcherMixin |
| Panic AI Goal Class | net.vanillaoutsider.betterbats.ai.BatPanicGoal (Goal Priority 1) |
| Vibration Trigger Events | GameEvent.EXPLODE, GameEvent.BLOCK_DESTROY, Sprinting GameEvent.STEP |
| Detection Radius | 16 blocks (AABB inflation) |
| Panic Duration | 100 ticks ($5.0\text{ seconds}$) |
| Panic Flight Response | Disperses from group, flies rapidly in opposite vector ($0.15\text{ accel}$) |
| Panic Audio | BAT_TAKEOFF (Vol 0.8, Pitch 1.0) & PHANTOM_FLAP (Vol 0.5, Pitch 0.6) |
| Echolocation Condition | Sky Light == 0 && Block Light < 4 |
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⚡ Deteksi Getaran & Respons Panik
Bats in roosting or calm flight states maintain high acoustic sensitivity. Loud game events (explosions, mining stone, sprinting players) within a 16-block radius immediately trigger BatPanicGoal at top priority. Bats disengage from roosts, break flock cohesion, and scatter away from the disturbance source at boosted flight speeds.
🦇 Pulsa Ekolokasi & Partikel
In deep, unlit caves (Sky Light == 0 and Block Light < 4), bats emit periodic echolocation clicks. Each click emits subtle ParticleTypes.SCULK_SOUL particles forward from the bat's head, simulating biological sonic navigation in pitch darkness.
