🔊 聲學生物迴聲定位與驚恐散射
📌 代碼倉庫原始碼免責聲明:本維基文件反映了倉庫當前的原始碼狀態,可能包含領先於 CurseForge 與 Modrinth 上公開發布版本的最新開發提交或未發布功能。
| Parameter | Specification Details |
|---|---|
| Vibration Listener Mixin | net.vanillaoutsider.betterbats.mixin.GameEventDispatcherMixin |
| Panic AI Goal Class | net.vanillaoutsider.betterbats.ai.BatPanicGoal (Goal Priority 1) |
| Vibration Trigger Events | GameEvent.EXPLODE, GameEvent.BLOCK_DESTROY, Sprinting GameEvent.STEP |
| Detection Radius | 16 blocks (AABB inflation) |
| Panic Duration | 100 ticks ($5.0\text{ seconds}$) |
| Panic Flight Response | Disperses from group, flies rapidly in opposite vector ($0.15\text{ accel}$) |
| Panic Audio | BAT_TAKEOFF (Vol 0.8, Pitch 1.0) & PHANTOM_FLAP (Vol 0.5, Pitch 0.6) |
| Echolocation Condition | Sky Light == 0 && Block Light < 4 |
☕ 獨立開發者寄語:如果你喜歡蝙蝠逼真的三維群飛和鳥糞為莊稼施肥的生態體驗,歡迎在 Ko-fi 上支持我的獨立開發!
⚡ 振動感知與驚恐反應
Bats in roosting or calm flight states maintain high acoustic sensitivity. Loud game events (explosions, mining stone, sprinting players) within a 16-block radius immediately trigger BatPanicGoal at top priority. Bats disengage from roosts, break flock cohesion, and scatter away from the disturbance source at boosted flight speeds.
🦇 迴聲定位脈衝與粒子
In deep, unlit caves (Sky Light == 0 and Block Light < 4), bats emit periodic echolocation clicks. Each click emits subtle ParticleTypes.SCULK_SOUL particles forward from the bat's head, simulating biological sonic navigation in pitch darkness.
Next: 音效與視覺粒子參考 | 行為配置與狀態存取器
