Living cave ecosystems, echolocation mechanics, and dynamic behaviors.

Engine-level subsystems engineered for zero-allocation performance and sandbox player agency.
Coordinated cavern flocking, ceiling perching, and daylight disturbance flight.
Bats emit high-frequency pulses to navigate subterranean mazes and sense threats.
Natural fertilizer harvesting and cave ecosystem enrichment.
Tailor swarm population limits, perching light levels, and acoustic ranges.