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🔊 Sound Effects & Visual Particles Reference ​

Exhaustive reference for all visual particle emissions and sound events utilized across Better Bats.


🎨 Particle Emission Matrix ​

Particle TypeTrigger ConditionQuantitySpread / VelocityDescription
ParticleTypes.SCULK_SOULEcholocation click in dark caves (Sky=0, Block<4)2dx:0.08, dy:0.08, dz:0.08, Speed 0.02Echolocation sonic pulse emitted from bat head
ParticleTypes.HAPPY_VILLAGERSuccessful guano crop bonemeal growth5dx:0.2, dy:0.2, dz:0.2, Speed 0.05Green sparkles around fertilized crop
ParticleTypes.MYCELIUMGuano accumulation on non-crop soil3dx:0.2, dy:0.1, dz:0.2, Speed 0.01Spore particles over soil block
ParticleTypes.CRITNighttime phototaxis light orbiting (BatHuntLightGoal)3dx:0.2, dy:0.2, dz:0.2, Speed 0.05Critical trail particles emitted near light center

🎵 Sound Events & World Events Matrix ​

Sound / Event KeyCategory / SourceVolumePitchTrigger Context
SoundEvents.BAT_AMBIENTNeutral0.35f1.8f - 2.1fPitch-dark cave echolocation click
SoundEvents.BAT_AMBIENTNeutral1.0f0.5fPredatory dive-bomb attack impact
SoundEvents.BAT_TAKEOFFNeutral / Panic0.8f1.0fSudden vibration / sound panic trigger
SoundEvents.PHANTOM_FLAPNeutral / Panic0.5f0.6fSecondary rapid wing flap during panic flight
levelEvent 1025World Level EventN/AN/ABat takeoff / un-roosting sound (if not silent)
levelEvent 2005World Level EventN/AN/ACrop bone meal fertilization particle & sound

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