🤖 Profil Perilaku AI, Flag Tujuan & Pengakses Status
📌 Pernyataan Sumber Repositori: Dokumentasi di Wiki ini mencerminkan kondisi kode sumber terkini di repositori, yang mungkin memuat komit atau fitur pengembangan yang belum dirilis di CurseForge atau Modrinth.
📊 Matriks Prioritas AI Goal
All custom goals set move flags (this.setFlags(EnumSet.of(Goal.Flag.MOVE))) to prevent conflicting movement vector calculations:
| Priority Level | Goal Class | Activation Condition | Behavior Summary |
|---|---|---|---|
| Priority 1 | BatPanicGoal | Acoustic vibration detected (distSq < 256.0) | Instant flock dispersion, rapid fleeing away from disturbance |
| Priority 2 | BatSleepGoal | Daytime (world.isDay()) or darkness retreat | Seeks dark ceilings, stalactites, lanterns; hangs inverted |
| Priority 3 | BatHuntLightGoal | Nighttime & artificial light within 10 blocks | Approaches lantern/torch, transitions into circular banking orbit |
| Priority 4 | BatDiveBombGoal | Silverfish / Endermite within 8 blocks | Ascends, locks target, delivers high-speed dive-bomb impact |
| Priority 5 | BatFlightHelper / Flocking | Airborne, no high-priority interrupts | Continuous 3D BOIDs cohesion, alignment, separation flight |
☕ Catatan Pengembang Solo: Jika Anda menyukai kawanan kelelawar 3D BOIDs yang realistis dan pemupukan tanaman otomatis dengan guano, dukung karya saya di Ko-fi!
🔌 Protokol Antarmuka BatStateAccessor
BatStateAccessor allows external mods or internal mixins to inspect live bat state without reflection:
java
public interface BatStateAccessor {
boolean betterbats$isPanicking();
boolean betterbats$isHuntingLight();
BlockPos betterbats$getTargetLightPos();
}See also: Arsitektur & Struktur Paket | Panduan Integrasi Mod Luar
