🏗️ 架構設計與 Mixin 注入點完整對照表
本文件概述了 Agrarian Reform 的套件結構、測試套件,並詳盡分解了所有 Java Mixin 注入目標與技術細節。
📦 套件架構與代碼目錄層級
net.instantgratification.agrarianreform
├── AgrarianGameRules.java # 15 static GameRules & transient debug mode
├── AgrarianReformFabric.java # ModInitializer entrypoint, lifecycle hooks, 6D use-block
├── client
│ └── AgrarianReformClient.java # ClientModInitializer & morning moisture tint
├── config
│ ├── AgrarianConfig.java # Global JSON config template (Schema v2) & dirty-tracking
│ ├── ModMenuIntegration.java # ModMenu API integration
│ └── YaclScreenHelper.java # Isolated 3-tab YACL v3 client GUI builder
├── continuum
│ ├── ContinuumData.java # SavedDataType dimension persistence & 30-day pruning
│ ├── ContinuumManager.java # ServerChunkEvents listeners & 5-crops/tick queue
│ └── CropScanner.java # Sub-chunk palette pre-filtering & speed estimator
├── crop
│ └── AgrarianCropRules.java # O(1) universal crop auto-population & dynamic GameRules
├── mixin
│ ├── BlockColorsMixin.java # Client block color provider intercept
│ ├── BlockStateBaseMixin.java # Random tick speedup/slowdown & max-age early-break
│ ├── CropBlockMixin.java # Growth speed, rain spurt, rustle sound mixin
│ └── FarmlandBlockMixin.java # Soft Step trample & Chebyshev concentric hydration
├── util
│ ├── AgrarianTags.java # Datapack tag keys (#c:crops, #soft_step_boots)
│ ├── GrowthHelper.java # Concentric Chebyshev math, bare-foot trample logic
│ ├── ModVersionGuard.java # Startup API class check guard (Knot resolution)
│ └── SoundHelper.java # Audio debouncing & primitive Int2Long collections無前端測試架構 (src/test/java)
net.instantgratification.agrarianreform
├── config
│ └── AgrarianConfigTest.java # Schema stability, multiplier hierarchy, dirty tracking
└── continuum
└── ContinuumMathTest.java # Delta math, frozen scaling, 30-day pruning, Chebyshev geometry🎯 完整的 Mixin 注入點對照表
| Mixin 類別 | 目標 Minecraft 類別 | 註解與注入點 | 作用 |
|---|---|---|---|
FarmlandBlockMixin | net.minecraft.world.level.block.FarmlandBlock | @Inject(method = "fallOn", at = @At("HEAD"), cancellable = true) | 攔截踩踏判定,執行赤足快速跳過、軟步檢查及 trample_immunity_players_only 守衛。 |
FarmlandBlockMixin | net.minecraft.world.level.block.FarmlandBlock | @Inject(method = "isNearWater", at = @At("HEAD"), cancellable = true) | 將原版 4 方塊水源檢測替換為同心柴比雪夫環擴展檢測 ($r=1 \to \text{maxRange}$, 3D $y \in [-1, 1]$) 與純水源守衛。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @ModifyReturnValue(method = "getGrowthSpeed", at = @At("RETURN")) | 為相鄰的不同種作物套用 +10% 混耕生物多樣性生長加成。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "randomTick", at = @At("HEAD"), cancellable = true) | 刻前雨露加速(降雨天氣下額外推進生長階段)。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "randomTick", at = @At("RETURN")) | 刻後活力粒子,生長階段改變時產生喜悅村民綠色星光。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "entityInside", at = @At("HEAD")) | 觸發作物沙沙音效並帶有實體防抖冷卻。 |
BlockStateBaseMixin | net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase | @Inject(method = "randomTick", at = @At("HEAD"), cancellable = true) | 攔截植物隨機刻以按作物縮放生長速度,達到最大生長階段時提早退出。 |
BlockColorsMixin | net.minecraft.client.color.block.BlockColors | @Inject(method = "createDefault", at = @At("RETURN")) | 註冊清晨土壤濕潤著色渲染(刻 23000 至 2000)。 |
💾 世界持久化儲存與區塊 NBT 架構解耦
Agrarian Reform 將其持久化時間戳資料與各個獨立區塊檔案完全解耦:
┌─────────────────────────────────────────────────────────────┐
│ STORAGE SEPARATION │
├─────────────────────────────────────────────────────────────┤
│ 1. DIMENSION STORAGE (data/agrarian_reform_continuum.dat) │
│ ├── ContinuumData (SavedDataType) │
│ └── Stores Map<ChunkPos (Long), UnloadTimestamp (Long)> │
│ └── Auto-prunes entries older than 30 days on save │
│ └── Zero impact on chunk NBT or chunk dirty flags │
│ │
│ 2. CHUNK STORAGE (region/r.X.Z.mca) │
│ ├── LevelChunk NBT (Block States, Tile Entities) │
│ └── ChunkAccess.unsaved flag │
│ └── Only marked TRUE when setBlock() changes a state │
└─────────────────────────────────────────────────────────────┘See also: 時空連續體 (離線生長模擬), 效能最佳化與佇列節流, and 開發者環境與編譯指南.
