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🏗️ 架构设计与 Mixin 注入点完整对照表

本文档概述了 Agrarian Reform 的包结构、测试套件,并详尽分解了所有 Java Mixin 注入目标与技术细节。


📦 包架构与代码目录层级

net.instantgratification.agrarianreform
├── AgrarianGameRules.java         # 15 static GameRules & transient debug mode
├── AgrarianReformFabric.java      # ModInitializer entrypoint, lifecycle hooks, 6D use-block
├── client
│   └── AgrarianReformClient.java  # ClientModInitializer & morning moisture tint
├── config
│   ├── AgrarianConfig.java        # Global JSON config template (Schema v2) & dirty-tracking
│   ├── ModMenuIntegration.java    # ModMenu API integration
│   └── YaclScreenHelper.java      # Isolated 3-tab YACL v3 client GUI builder
├── continuum
│   ├── ContinuumData.java         # SavedDataType dimension persistence & 30-day pruning
│   ├── ContinuumManager.java      # ServerChunkEvents listeners & 5-crops/tick queue
│   └── CropScanner.java           # Sub-chunk palette pre-filtering & speed estimator
├── crop
│   └── AgrarianCropRules.java     # O(1) universal crop auto-population & dynamic GameRules
├── mixin
│   ├── BlockColorsMixin.java      # Client block color provider intercept
│   ├── BlockStateBaseMixin.java   # Random tick speedup/slowdown & max-age early-break
│   ├── CropBlockMixin.java        # Growth speed, rain spurt, rustle sound mixin
│   └── FarmlandBlockMixin.java    # Soft Step trample & Chebyshev concentric hydration
├── util
│   ├── AgrarianTags.java          # Datapack tag keys (#c:crops, #soft_step_boots)
│   ├── GrowthHelper.java          # Concentric Chebyshev math, bare-foot trample logic
│   ├── ModVersionGuard.java       # Startup API class check guard (Knot resolution)
│   └── SoundHelper.java           # Audio debouncing & primitive Int2Long collections

无头测试架构 (src/test/java)

net.instantgratification.agrarianreform
├── config
│   └── AgrarianConfigTest.java    # Schema stability, multiplier hierarchy, dirty tracking
└── continuum
    └── ContinuumMathTest.java     # Delta math, frozen scaling, 30-day pruning, Chebyshev geometry

🎯 完整的 Mixin 注入点对照表

Mixin 类目标 Minecraft 类注解与注入点作用
FarmlandBlockMixinnet.minecraft.world.level.block.FarmlandBlock@Inject(method = "fallOn", at = @At("HEAD"), cancellable = true)拦截踩踏判定,执行赤足快速跳过、软步检查及 trample_immunity_players_only 守卫。
FarmlandBlockMixinnet.minecraft.world.level.block.FarmlandBlock@Inject(method = "isNearWater", at = @At("HEAD"), cancellable = true)将原版 4 方块水源检测替换为同心切比雪夫环扩展检测 ($r=1 \to \text{maxRange}$, 3D $y \in [-1, 1]$) 与纯水源守卫。
CropBlockMixinnet.minecraft.world.level.block.CropBlock@ModifyReturnValue(method = "getGrowthSpeed", at = @At("RETURN"))为相邻的不同种作物应用 +10% 混耕生物多样性生长加成。
CropBlockMixinnet.minecraft.world.level.block.CropBlock@Inject(method = "randomTick", at = @At("HEAD"), cancellable = true)刻前雨露加速(降雨天气下额外推进生长阶段)。
CropBlockMixinnet.minecraft.world.level.block.CropBlock@Inject(method = "randomTick", at = @At("RETURN"))刻后活力粒子,生长阶段改变时产生喜悦村民绿色星光。
CropBlockMixinnet.minecraft.world.level.block.CropBlock@Inject(method = "entityInside", at = @At("HEAD"))触发作物沙沙音效并带有实体防抖冷却。
BlockStateBaseMixinnet.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase@Inject(method = "randomTick", at = @At("HEAD"), cancellable = true)拦截植物随机刻以按作物缩放生长速度,达到最大生长阶段时提早退出。
BlockColorsMixinnet.minecraft.client.color.block.BlockColors@Inject(method = "createDefault", at = @At("RETURN"))注册清晨土壤湿润着色渲染(刻 23000 至 2000)。

💾 世界持久化存储与区块 NBT 架构解耦

Agrarian Reform 将其持久化时间戳数据与各个独立区块文件完全解耦:

┌─────────────────────────────────────────────────────────────┐
│                      STORAGE SEPARATION                     │
├─────────────────────────────────────────────────────────────┤
│ 1. DIMENSION STORAGE (data/agrarian_reform_continuum.dat)   │
│    ├── ContinuumData (SavedDataType)                        │
│    └── Stores Map<ChunkPos (Long), UnloadTimestamp (Long)>  │
│    └── Auto-prunes entries older than 30 days on save       │
│    └── Zero impact on chunk NBT or chunk dirty flags        │
│                                                             │
│ 2. CHUNK STORAGE (region/r.X.Z.mca)                         │
│    ├── LevelChunk NBT (Block States, Tile Entities)         │
│    └── ChunkAccess.unsaved flag                             │
│    └── Only marked TRUE when setBlock() changes a state     │
└─────────────────────────────────────────────────────────────┘

See also: 时空连续体 (离线生长模拟), 性能优化与队列节流, and 开发者环境与编译指南.

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