Integração de API e addons (26.1.2)
| Fachada de Integração | Pacote / Localização |
|---|---|
| Auxiliar Principal | net.instantgratification.durabilitymultiplier.DurabilityHelper |
| Registro de GameRules | net.instantgratification.durabilitymultiplier.registry.DurabilityRules |
| Estado do Cliente | net.instantgratification.durabilitymultiplier.network.DurabilityClientState |
| Regras Dinâmicas | net.dasik.social.api.gamerule.DynamicGameRuleManager |
🔌 Usando o DurabilityHelper em outros mods
Outros mods do Fabric podem inspecionar o modificador de durabilidade ativo para qualquer pilha de itens:
java
// Server-Side: Query effective durability percentage (e.g. 200 = 2x, 50 = 0.5x, -1 = single-use)
int percent = DurabilityHelper.getEffectivePercent(serverLevel, itemStack);
// Server-Side: Check if an item is currently unbreakable (God Mode)
boolean isGodMode = DurabilityHelper.isInfinite(serverLevel, itemStack);
// Server-Side: Check if an item is currently in Single-Use Glass Mode
boolean isGlassMode = DurabilityHelper.isSingleUse(serverLevel, itemStack);
// Server-Side: Reduce incoming durability damage amount using active rules
int finalDamage = DurabilityHelper.reduceDamage(originalDamage, serverLevel, itemStack);
// Client-Side: Query synced client state for tooltips / HUD
int clientPercent = DurabilityHelper.getEffectivePercentClient(itemStack);
boolean clientGodMode = DurabilityHelper.isInfiniteClient(itemStack);
boolean clientGlassMode = DurabilityHelper.isSingleUseClient(itemStack);📦 Registro de GameRules personalizadas para addons
Mods addons podem registrar regras personalizadas na categoria DURABILITY_MULTIPLIER usando DynamicGameRuleManager:
java
GameRule<Integer> customRule = DynamicGameRuleManager.integerRule(
"ig:custom_wand_percent",
DurabilityRules.DURABILITY_MULTIPLIER,
200
).name("Custom Wand Percent").min(-1).register();