Arsitektur & Deskriptor Mixin (26.2)
| Properti Arsitektur | Nilai |
|---|---|
| Paket Utama | net.instantgratification.durabilitymultiplier |
| Tingkat Kompatibilitas | JAVA_25 |
| Konfigurasi Mixin | durability-multiplier.mixins.json |
| Syarat Injektor Default | 1 |
| Pelindung Re-entry | ThreadLocal<Boolean> dm$processing |
🌳 Hierarki Paket ASCII
net.instantgratification.durabilitymultiplier/
├── DurabilityHelper.java # Stateless damage reduction & classification engine
├── DurabilityMultiplier.java # Common mod initializer & logger
├── DurabilityMultiplierFabric.java # Fabric main entrypoint
├── DurabilityMultiplierFabricClient.java # Client entrypoint & network receiver
├── config/
│ ├── ClothConfigScreenHelper.java # Optional Cloth Config GUI builder
│ ├── DurabilityConfig.java # JSON configuration loader & save handler
│ └── ModMenuIntegration.java # ModMenu entrypoint hook
├── mixin/
│ ├── GameRulesMixin.java # Intercepts GameRules.set() for network sync
│ ├── ItemStackDurabilityMixin.java # Intercepts hurtAndBreak() for damage reduction
│ └── ItemStackTooltipMixin.java # Intercepts addDetailsToTooltip() for status lines
├── network/
│ ├── DurabilityClientState.java # Client-side cache of 73 GameRules & dynamic mod rules
│ ├── DurabilityNetworking.java # S2C packet registration & player sync logic
│ └── DurabilityPayload.java # CustomPacketPayload record definition
└── registry/
└── DurabilityRules.java # GameRuleCategory & 73 GameRules definitions💉 Rincian Lengkap Target Mixin
1. ItemStackDurabilityMixin
- Kelas Target:
net.minecraft.world.item.ItemStack - Metode Target:
hurtAndBreak(ILnet/minecraft/server/level/ServerLevel;Lnet/minecraft/server/level/ServerPlayer;Ljava/util/function/Consumer;)V - Titik Injeksi:
@At("HEAD"),cancellable = true - Metode Penangan:
dm$hurtAndBreak(int amount, ServerLevel level, @Nullable ServerPlayer player, Consumer<Item> onBreak, CallbackInfo ci) - Rasional Desain: Titik corong tunggal untuk semua kerusakan item di Minecraft. Dilindungi dari loop tak terbatas dengan
ThreadLocal<Boolean> dm$processingsaat memanggil ulanghurtAndBreakdengan nilai kerusakan yang disesuaikan.
2. ItemStackTooltipMixin
- Kelas Target:
net.minecraft.world.item.ItemStack - Metode Target:
addDetailsToTooltip(Item.TooltipContext, TooltipDisplay, Player, TooltipFlag, Consumer<Component>)V - Titik Injeksi:
@At("TAIL") - Metode Penangan:
dm$addDurabilityTooltip(...) - Rasional Desain: Menambahkan teks tebal emas
✦ UNBREAKABLE, abu-abu⟨SINGLE-USE⟩, atau abu-abu⟨Ketahanan Kategori Nx⟩/⟨Ketahanan Kategori P%⟩pada tooltip item.
3. GameRulesMixin
- Kelas Target:
net.minecraft.world.level.gamerules.GameRules - Metode Target:
set(GameRule<T>, T, MinecraftServer)V - Titik Injeksi:
@At("TAIL") - Metode Penangan:
onSet(GameRule<T> key, T value, @Nullable MinecraftServer server, CallbackInfo ci) - Rasional Desain: Saat aturan dalam kategori
DURABILITY_MULTIPLIERberubah, memicuDurabilityNetworking.syncToAll(server)untuk menyinkronkan nilai terbaru ke semua klien secara real time.
🔄 Pemindaian Registri Item Mod Dinamis
Pendaftaran item dinamis ditenagai oleh DynamicRegistryScanner dari DasikLibrary:
- Metode Hook:
DynamicRegistryScanner.subscribe(BuiltInRegistries.ITEM, DurabilityRules::isItemDamageable, (id, item) -> { ... }) - Siklus Hidup: Pemindai penemuan universal 3 tingkat (Penyisiran saat booting, callback langsung selama mod luar dimuat, dan penyisiran pengaman saat server mulai).
- Nol Mixin Registri Kustom: Menggantikan mixin registri manual dengan callback event standar yang aman dari crash classloader.
