Integrasi API & Pengaya (26.1.2)
| Fasad Integrasi | Paket / Lokasi |
|---|---|
| Helper Inti | net.instantgratification.durabilitymultiplier.DurabilityHelper |
| Registri GameRule | net.instantgratification.durabilitymultiplier.registry.DurabilityRules |
| Status Klien | net.instantgratification.durabilitymultiplier.network.DurabilityClientState |
| Aturan Dinamis | net.dasik.social.api.gamerule.DynamicGameRuleManager |
🔌 Menggunakan DurabilityHelper di Mod Lain
Mod Fabric lain dapat memeriksa pengali ketahanan aktif untuk tumpukan item apa pun:
java
// Server-Side: Query effective durability percentage (e.g. 200 = 2x, 50 = 0.5x, -1 = single-use)
int percent = DurabilityHelper.getEffectivePercent(serverLevel, itemStack);
// Server-Side: Check if an item is currently unbreakable (God Mode)
boolean isGodMode = DurabilityHelper.isInfinite(serverLevel, itemStack);
// Server-Side: Check if an item is currently in Single-Use Glass Mode
boolean isGlassMode = DurabilityHelper.isSingleUse(serverLevel, itemStack);
// Server-Side: Reduce incoming durability damage amount using active rules
int finalDamage = DurabilityHelper.reduceDamage(originalDamage, serverLevel, itemStack);
// Client-Side: Query synced client state for tooltips / HUD
int clientPercent = DurabilityHelper.getEffectivePercentClient(itemStack);
boolean clientGodMode = DurabilityHelper.isInfiniteClient(itemStack);
boolean clientGlassMode = DurabilityHelper.isSingleUseClient(itemStack);📦 Mendaftarkan GameRules Kustom untuk Pengaya
Mod addon dapat mendaftarkan aturan kustom ke dalam kategori DURABILITY_MULTIPLIER menggunakan DynamicGameRuleManager:
java
GameRule<Integer> customRule = DynamicGameRuleManager.integerRule(
"ig:custom_wand_percent",
DurabilityRules.DURABILITY_MULTIPLIER,
200
).name("Custom Wand Percent").min(-1).register();