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🟣 Camera Culling (Minecraft 26.1.2) ​

Welcome to the Minecraft 26.1.2 documentation hub for Camera Culling (v1.10.1+26.1.2).

📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.


📋 Minecraft 26.1.2 Quick Infobox ​

PropertyValue
Target Minecraft Version26.1.2
Release Version1.10.2+26.1.2
Java RequirementJava 25 (release = 25)
Fabric Loader>=0.18.4
Fabric API0.145.4+26.1.2
LicenseGNU General Public License v3.0 (GPLv3)
Subproject PathCamera Culling v26.1/Camera Culling 26.1

⚡ Core Feature Matrix ​

text
Camera Culling 26.1.2 Pipeline
├── Entity Occlusion (Zero-Allocation Raycast Engine)
├── Block Entity Occlusion (3-Arg tryExtractRenderState Hook)
├── 2-Sided Sign Text Culling (Normal Vector Dot Product Math)
├── Particle Occlusion (4m Proximity Safety + Visual Clip)
├── Animation Culling (TextureAtlas Upload Suppression)
├── Distance Texture LOD (3-Tier OpenGL Mipmap Bias)
├── Boss & Mini-Boss Immunity (Configurable HP Thresholds)
├── Anti-Flicker Temporal Hysteresis (Adaptive 4/8/12-Frame Buffer)
└── Graphical GUI (YACL v3 & ModMenu) + In-Game Commands

📚 26.1.2 Documentation Index ​

  1. Entity Occlusion Culling — Multi-point raycasting & floor filtering.
  2. Block Entity Culling — Enclosure checks for chests and block entities.
  3. Sign & Hanging Sign Culling — 2-sided normal dot product math and empty-side fast-pass.
  4. Particle & Animation Culling — Subterranean particle culling & atlas animation freezing.
  5. Mob Crowd Overdraw Defense — 16m distance gating & 1.5m cluster density cap.
  6. Distance Texture LOD — OpenGL mipmap LOD biasing on distant herds.
  7. Boss & Blacklist Immunity — Boss protection & two-tier blacklist.
  8. Temporal Hysteresis & Zero-Allocation Math — Grace buffer & zero-allocation engine.
  9. Commands & Configuration — Full Brigadier command syntax reference.
  10. GUI Configuration (YACL v3) — Graphical menu guide.
  11. Debug Tracing & Diagnostics — Real-time state transition chat & log tracing.
  12. Architecture & Mixins — Package hierarchy and 3-arg Mixin target table.
  13. Developer Setup & Building — JDK 25 setup and Loom Gradle build instructions.
  14. API & Mod Integration — Programmatic integration hooks.

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