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⚙️ GameRules Complete Reference (MC 26.1.2)

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Category InfoboxDetails
Category IDmagnet:magnet_category
Localized TitleMagnet, Let me get that! (gamerule.category.magnet.magnet_category)
Registered Managernet.dasik.social.api.gamerule.DynamicGameRuleManager
Registry Classnet.instantgratification.magnet.registry.ModGameRules
Total Rules Registered15 Namespaced Rules

📖 In-Game GameRules Administration

All global mechanics of Magnet, Let me get that! in Minecraft 26.1.2 are controlled through namespaced GameRules registered under the magnet:magnet_category header.

/gamerule ig:magnet_enabled true
/gamerule ig:magnet_range 12
/gamerule ig:magnet_speed 80
/gamerule ig:magnet_instant false

📋 Complete GameRules Reference Table

GameRule IdentifierTypeDefaultBoundsLocalized Display NameDescription & Gameplay Effect
ig:magnet_enabledBooleantruetrue/falseMagnet EnabledMaster toggle that globally activates or disables the item vacuum system.
ig:magnet_rangeInteger121..64Magnet RangeThe spherical block radius from which the player attracts dropped items.
ig:magnet_noclipBooleantruetrue/falseMagnet NoclipEnables phase shifting, allowing attracted items to pass freely through solid blocks.
ig:magnet_affects_xpBooleantruetrue/falseAttract XP OrbsWhether experience orbs are attracted alongside dropped items.
ig:magnet_particlesBooleantruetrue/falseMagnet ParticlesSpawns electric spark particles along the trajectory of pulled entities.
ig:magnet_particle_countInteger10..100Particle CountThe number of particle sparks emitted per active source per particle tick.
ig:magnet_max_particle_sourcesInteger50..100Max Particle SourcesMaximum number of simultaneous entities allowed to emit particles to prevent FPS lag.
ig:magnet_speedInteger801..1000Item SpeedTerminal velocity percentage ($80 = 0.8\text{ blocks/tick} = 16.0\text{ m/s}$).
ig:magnet_accelerationInteger101..1000Item AccelerationAcceleration interpolation factor per tick ($10 = 10%\text{ lerp/tick}$).
ig:magnet_instantBooleanfalsetrue/falseInstant PickupWhen true, items instantly teleport into inventory via AABB box expansion with 0 flight time.
ig:magnet_los_onlyBooleantruetrue/falseLine of Sight OnlyEnforces line-of-sight visibility; prevents pulling items behind impenetrable barriers.
ig:magnet_keep_moving_if_unseenBooleantruetrue/falseKeep Moving if UnseenAllows items magnetized in LOS to retain pull momentum if sight is broken mid-flight.
ig:magnet_blocked_by_transparentBooleanfalsetrue/falseBlocked by TransparentIf true, glass, glass panes, iron bars, and translucent blocks block line of sight.
ig:magnet_blocked_by_floraBooleanfalsetrue/falseBlocked by FloraIf true, tall grass, crops, flowers, and leaves block line of sight.
ig:magnet_blocked_by_block_entitiesBooleanfalsetrue/falseBlocked by Block EntitiesIf true, chests, beds, barrels, and shulker boxes block line of sight.

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