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🦇 三维 BOIDs 群飞、飞行限高与转向数学 ​

📌 代码仓库源码免责声明:本维基文档反映了仓库当前的源代码状态,可能包含领先于 CurseForge 与 Modrinth 上公开发布版本的最新开发提交或未发布功能。

Math ParameterSymbolValue / FormulaDescription
Separation Radius$r_{\text{sep}$1.5 blocksMinimum distance before repulsion force triggers
Neighbor Radius$r_{\text{nbr}$8.0 blocksBounding sphere for cohesion and alignment
Cohesion Weight$W_{\text{coh}$0.02Force pulling towards average flock centroid
Alignment Weight$W_{\text{ali}$0.05Force matching average velocity vector of neighbors
Separation Weight$W_{\text{sep}$0.08Force pushing away from overlapping bats
Max Acceleration$a_{\text{max}$0.05 blocks/tick²Maximum steering delta applied per tick

🧮 三维 BOIDs 算法公式 ​

The composite steering force applied to each bat per tick is governed by the classic Reynolds BOIDs vector equation:

$$\vec{F}{\text{steer} = W{\text{coh}\vec{F}{\text{cohesion} + W{\text{ali}\vec{F}{\text{alignment} + W{\text{sep}\vec{F}_{\text{separation}$$

Where each component vector is evaluated against the set of $N$ visible flock neighbors:

$$\vec{F}{\text{cohesion} = \frac{1}{N}\sum^N (\vec{P}i - \vec{P}{\text{self})$$ $$\vec{F}{\text{alignment} = \frac{1}{N}\sum^N \vec{V}i - \vec{V}{\text{self}$$ $$\vec{F}{\text{separation} = \sum^M \frac{\vec{P}_{\text{self} - \vec{P}j}{|\vec{P}{\text{self} - \vec{P}_j|^2}$$

☕ 独立开发者寄语:如果你喜欢蝙蝠逼真的三维群飞和鸟粪为庄稼施肥的生态体验,欢迎在 Ko-fi 上支持我的独立开发!


📈 地表飞行限高计算 ​

To prevent bats from soaring into upper atmospheric void or despawn ceilings, BatFlightHelper samples the terrain height $Y_{\text{surface}$ directly below the bat and applies a downward restoration force when $Y > Y_{\text{surface} + 12$:

$$F_y = -0.04 \times \frac{Y - (Y_{\text{surface} + 12)}{4.0}$$


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