🏗️ 架构设计与 Mixin 注入点完整对照表
本文档概述了 Agrarian Reform 的包结构、测试套件,并详尽分解了所有 Java Mixin 注入目标与技术细节。
📦 包架构与代码目录层级
net.instantgratification.agrarianreform
├── AgrarianGameRules.java # 15 static GameRules & transient debug mode
├── AgrarianReformFabric.java # ModInitializer entrypoint, lifecycle hooks, 6D use-block
├── client
│ └── AgrarianReformClient.java # ClientModInitializer & morning moisture tint
├── config
│ ├── AgrarianConfig.java # Global JSON config template (Schema v2) & dirty-tracking
│ ├── ModMenuIntegration.java # ModMenu API integration
│ └── YaclScreenHelper.java # Isolated 3-tab YACL v3 client GUI builder
├── continuum
│ ├── ContinuumData.java # SavedDataType dimension persistence & 30-day pruning
│ ├── ContinuumManager.java # ServerChunkEvents listeners & 5-crops/tick queue
│ └── CropScanner.java # Sub-chunk palette pre-filtering & speed estimator
├── crop
│ └── AgrarianCropRules.java # O(1) universal crop auto-population & dynamic GameRules
├── mixin
│ ├── BlockColorsMixin.java # Client block color provider intercept
│ ├── BlockStateBaseMixin.java # Random tick speedup/slowdown & max-age early-break
│ ├── CropBlockMixin.java # Growth speed, rain spurt, rustle sound mixin
│ └── FarmlandBlockMixin.java # Soft Step trample & Chebyshev concentric hydration
├── util
│ ├── AgrarianTags.java # Datapack tag keys (#c:crops, #soft_step_boots)
│ ├── GrowthHelper.java # Concentric Chebyshev math, bare-foot trample logic
│ ├── ModVersionGuard.java # Startup API class check guard (Knot resolution)
│ └── SoundHelper.java # Audio debouncing & primitive Int2Long collections无头测试架构 (src/test/java)
net.instantgratification.agrarianreform
├── config
│ └── AgrarianConfigTest.java # Schema stability, multiplier hierarchy, dirty tracking
└── continuum
└── ContinuumMathTest.java # Delta math, frozen scaling, 30-day pruning, Chebyshev geometry🎯 完整的 Mixin 注入点对照表
| Mixin 类 | 目标 Minecraft 类 | 注解与注入点 | 作用 |
|---|---|---|---|
FarmlandBlockMixin | net.minecraft.world.level.block.FarmlandBlock | @Inject(method = "fallOn", at = @At("HEAD"), cancellable = true) | 拦截踩踏判定,执行赤足快速跳过、软步检查及 trample_immunity_players_only 守卫。 |
FarmlandBlockMixin | net.minecraft.world.level.block.FarmlandBlock | @Inject(method = "isNearWater", at = @At("HEAD"), cancellable = true) | 将原版 4 方块水源检测替换为同心切比雪夫环扩展检测 ($r=1 \to \text{maxRange}$, 3D $y \in [-1, 1]$) 与纯水源守卫。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @ModifyReturnValue(method = "getGrowthSpeed", at = @At("RETURN")) | 为相邻的不同种作物应用 +10% 混耕生物多样性生长加成。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "randomTick", at = @At("HEAD"), cancellable = true) | 刻前雨露加速(降雨天气下额外推进生长阶段)。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "randomTick", at = @At("RETURN")) | 刻后活力粒子,生长阶段改变时产生喜悦村民绿色星光。 |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "entityInside", at = @At("HEAD")) | 触发作物沙沙音效并带有实体防抖冷却。 |
BlockStateBaseMixin | net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase | @Inject(method = "randomTick", at = @At("HEAD"), cancellable = true) | 拦截植物随机刻以按作物缩放生长速度,达到最大生长阶段时提早退出。 |
BlockColorsMixin | net.minecraft.client.color.block.BlockColors | @Inject(method = "createDefault", at = @At("RETURN")) | 注册清晨土壤湿润着色渲染(刻 23000 至 2000)。 |
💾 世界持久化存储与区块 NBT 架构解耦
Agrarian Reform 将其持久化时间戳数据与各个独立区块文件完全解耦:
┌─────────────────────────────────────────────────────────────┐
│ STORAGE SEPARATION │
├─────────────────────────────────────────────────────────────┤
│ 1. DIMENSION STORAGE (data/agrarian_reform_continuum.dat) │
│ ├── ContinuumData (SavedDataType) │
│ └── Stores Map<ChunkPos (Long), UnloadTimestamp (Long)> │
│ └── Auto-prunes entries older than 30 days on save │
│ └── Zero impact on chunk NBT or chunk dirty flags │
│ │
│ 2. CHUNK STORAGE (region/r.X.Z.mca) │
│ ├── LevelChunk NBT (Block States, Tile Entities) │
│ └── ChunkAccess.unsaved flag │
│ └── Only marked TRUE when setBlock() changes a state │
└─────────────────────────────────────────────────────────────┘See also: 时空连续体 (离线生长模拟), 性能优化与队列节流, and 开发者环境与编译指南.
