
Smooth planetary time simulation without skipped nights or chunk clock stalls.
Subsistemas de nivel de motor projetados para desempenho com zero alocação e liberdade de sandbox.
Smooth, cinematic world time acceleration rather than instantaneous chunk snapping.
Continuous furnace smelting, crop growth, and tile ticks during restful nights.
Proportional slumber acceleration scaling cleanly with resting player ratios.
Adjust time speeds, wake-up conditions, and phantom spawning thresholds.