⚙️ 설정 및 게임룰 가이드 (Minecraft 26.3)
📌 저장소 소스 코드 면책 조항: 이 위키의 문서는 CurseForge 및 Modrinth의 공개 릴리스 빌드보다 앞선 최근 미출시 커밋 또는 개발 기능을 포함할 수 있는 저장소의 현재 소스 코드 상태를 반영합니다.
📋 Technical Infobox
| Specification | Technical Details |
|---|---|
| System Architecture | Dynamic Namespaced GameRules (powered by DasikLibrary) |
| GameRule Category | creative_fly_speed:rules ("Creative Fly Speed") |
| Primary GameRules | vo_creative_fly_speed, vo_spectator_fly_speed |
| Valid Range | 1 to 100000 (Permille scale: $0.001\times$ to $100.0\times$) |
| Default Settings | 1000 ($1.0\times$ vanilla parity) |
| Target Minecraft Version | 26.3 |
🎮 Server Administration Workflow
Server operators can modify flight speed dynamically in real-time with immediate effect without server restarts:
mcfunction
# Check current creative flight speed
/gamerule vo_creative_fly_speed
# Set creative flight speed to 3.0x (3000 permille)
/gamerule vo_creative_fly_speed 3000
# Set spectator flight speed to 5.0x (5000 permille)
/gamerule vo_spectator_fly_speed 5000
# Reset creative flight speed to vanilla default (1.0x)
/gamerule vo_creative_fly_speed 1000🛡️ Player Agency & Anti-Nanny Invariant
In accordance with our core engineering philosophy:
- Upper Freedom: Speed limit extends up to
100000($100\times$), granting builders and administrators absolute velocity freedom. - Lower Bound Safety: Restricted strictly at $\ge 1$ permille to prevent engine divide-by-zero or frozen flight glitches.
