⚙️ Configuration & GameRules (Minecraft 26.3)
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📋 Technical Infobox
| Specification | Technical Details |
|---|---|
| System Architecture | Dynamic Namespaced GameRules (powered by DasikLibrary) |
| GameRule Category | creative_fly_speed:rules ("Creative Fly Speed") |
| Primary GameRules | vo_creative_fly_speed, vo_spectator_fly_speed |
| Valid Range | 1 to 100000 (Permille scale: $0.001\times$ to $100.0\times$) |
| Default Settings | 1000 ($1.0\times$ vanilla parity) |
| Target Minecraft Version | 26.3 |
🎮 Server Administration Workflow
Server operators can modify flight speed dynamically in real-time with immediate effect without server restarts:
mcfunction
# Check current creative flight speed
/gamerule vo_creative_fly_speed
# Set creative flight speed to 3.0x (3000 permille)
/gamerule vo_creative_fly_speed 3000
# Set spectator flight speed to 5.0x (5000 permille)
/gamerule vo_spectator_fly_speed 5000
# Reset creative flight speed to vanilla default (1.0x)
/gamerule vo_creative_fly_speed 1000🛡️ Player Agency & Anti-Nanny Invariant
In accordance with our core engineering philosophy:
- Upper Freedom: Speed limit extends up to
100000($100\times$), granting builders and administrators absolute velocity freedom. - Lower Bound Safety: Restricted strictly at $\ge 1$ permille to prevent engine divide-by-zero or frozen flight glitches.
