Skip to content

💻 아키텍처 및 믹스인 분석 (Minecraft 26.3) ​

📌 저장소 소스 코드 면책 조항: 이 위키의 문서는 CurseForge 및 Modrinth의 공개 릴리스 빌드보다 앞선 최근 미출시 커밋 또는 개발 기능을 포함할 수 있는 저장소의 현재 소스 코드 상태를 반영합니다.


📋 Architectural Infobox ​

ComponentTechnical Details
Package Rootnet.vanillaoutsider.creativeflyspeed
Main Mod Initializer[CreativeFlySpeedFabric.java](file:///Creative%20Fly%20Speed%20v26.3/Creative%20Fly%20Speed%2026.3/src/main/java/net/vanillaoutsider/creativeflyspeed/CreativeFlySpeedFabric.java)
GameRule Registry[CreativeFlySpeedRules.java](file:///Creative%20Fly%20Speed%20v26.3/Creative%20Fly%20Speed%2026.3/src/main/java/net/vanillaoutsider/creativeflyspeed/CreativeFlySpeedRules.java)
Mixin Target Classnet.minecraft.server.level.ServerPlayer
Bytecode Injector@Inject(method = "tick", at = @At("HEAD"))
Library Dependencynet.dasik:dasik-library:1.8.36

🏗️ Architectural Flow & Package Hierarchy ​

net.vanillaoutsider.creativeflyspeed/
├── CreativeFlySpeedFabric.java        # Mod initialization & GameRule registration
├── CreativeFlySpeedFabricClient.java  # Client-side lifecycle stub
├── CreativeFlySpeedRules.java         # Dynamic GameRule constants and registration
└── mixin/
    └── ServerPlayerMixin.java         # Per-tick abilities evaluation & epsilon sync

Flow Diagram ​

[ ServerPlayer.tick() ]
           │
           ▼
[ ServerPlayerMixin.onTick() ]
           │
           ├── Check gameMode (CREATIVE / SPECTATOR)
           ├── Compute targetSpeed = 0.05f * (permille / 1000f)
           │
           ▼
[ Epsilon Guard: |current - target| > 1e-6f ? ]
           ├── NO  ──> (Zero packets sent, return immediately)
           └── YES ──> abilities.setFlyingSpeed(targetSpeed)
                       player.onUpdateAbilities() (Dispatches sync packet)

Official documentation & web portal for Dasik Igaijinn mods.