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Configuration & GUI Integration (26.1.2)

System ParameterValue
Config File Pathconfig/durability-multiplier.json
Config Version2 (Auto-migrated from v1)
GUI ProvidersCloth Config (me.shedaniel.cloth:cloth-config-fabric) & ModMenu
Config Classnet.instantgratification.durabilitymultiplier.config.DurabilityConfig
GUI HelperClothConfigScreenHelper & ModMenuIntegration
Precedence LawConfig file defines NEW WORLD DEFAULTS ONLY; active worlds use GameRules

⚙️ Configuration File Structure (config/durability-multiplier.json)

The configuration file defines baseline settings and defaults for all newly created singleplayer worlds and multiplayer servers. It supports durability percentages, God Mode (Infinity), Single-Use (Glass Mode), custom tooltip formatting, and dynamic modded item overrides.

json
{
  "configVersion": 2,
  
  "percentGlobal": 200,
  "percentWeapons": 0,
  "percentSwords": 0,
  "percentSpears": 0,
  "percentTridents": 0,
  "percentMaces": 0,
  "percentBows": 0,
  "percentCrossbows": 0,
  "percentTools": 0,
  "percentPickaxes": 0,
  "percentAxes": 0,
  "percentShovels": 0,
  "percentHoes": 0,
  "percentShears": 0,
  "percentFishingRods": 0,
  "percentBrushes": 0,
  "percentFlintAndSteel": 0,
  "percentArmor": 0,
  "percentHelmets": 0,
  "percentChestplates": 0,
  "percentLeggings": 0,
  "percentBoots": 0,
  "percentElytra": 0,
  "percentShields": 0,
  
  "infinityGlobal": false,
  "infinityWeapons": false,
  "infinitySwords": false,
  "infinitySpears": false,
  "infinityTridents": false,
  "infinityMaces": false,
  "infinityBows": false,
  "infinityCrossbows": false,
  "infinityTools": false,
  "infinityPickaxes": false,
  "infinityAxes": false,
  "infinityShovels": false,
  "infinityHoes": false,
  "infinityShears": false,
  "infinityFishingRods": false,
  "infinityBrushes": false,
  "infinityFlintAndSteel": false,
  "infinityArmor": false,
  "infinityHelmets": false,
  "infinityChestplates": false,
  "infinityLeggings": false,
  "infinityBoots": false,
  "infinityElytra": false,
  "infinityShields": false,
  
  "singleUseGlobal": false,
  "singleUseWeapons": false,
  "singleUseSwords": false,
  "singleUseSpears": false,
  "singleUseTridents": false,
  "singleUseMaces": false,
  "singleUseBows": false,
  "singleUseCrossbows": false,
  "singleUseTools": false,
  "singleUsePickaxes": false,
  "singleUseAxes": false,
  "singleUseShovels": false,
  "singleUseHoes": false,
  "singleUseShears": false,
  "singleUseFishingRods": false,
  "singleUseBrushes": false,
  "singleUseFlintAndSteel": false,
  "singleUseArmor": false,
  "singleUseHelmets": false,
  "singleUseChestplates": false,
  "singleUseLeggings": false,
  "singleUseBoots": false,
  "singleUseElytra": false,
  "singleUseShields": false,
  
  "showTooltip": true,
  "tooltipFormat": "ADAPTIVE",
  
  "forcedItems": [],
  "forcedPercentages": {},
  "forcedInfinities": {},
  "forcedSingleUses": {}
}

🔄 The Auto-Populate System

Durability Multiplier features an autonomous Universal 3-Tier Discovery Scanner that automatically catalogs modded items without requiring manual data entry:

  1. Startup Sweep: On client/server launch, the engine scans BuiltInRegistries.ITEM.
  2. Damageable Filter: Items from external mod namespaces (excluding minecraft and common convention tags c) are checked for DataComponents.MAX_DAMAGE > 0.
  3. Auto-Populate: Discovered damageable items are automatically appended to:
    • "forcedItems": Added to the active item registry list.
    • "forcedPercentages": Added with default value 0 (indicating the item dynamically inherits its category or global multiplier).
  4. Config Persistence: The updated lists are saved back to config/durability-multiplier.json, making all modded items instantly visible and editable in the Cloth Config / ModMenu GUI and in-game GameRules.

🛠️ Manual Item Configuration Guide

Pack authors, server administrators, and players can manually declare custom rules for specific items directly in config/durability-multiplier.json:

1. forcedItems (Item Registration)

Declares the list of item resource identifiers recognized by the mod.

json
"forcedItems": [
  "techmod:plasma_cutter",
  "magicmod:staff_of_fire",
  "customweapons:obsidian_blade"
]

2. forcedPercentages (Per-Item Durability Percentages)

Assigns explicit durability percentage multipliers to specific items:

  • 0: Inherit from parent category or global multiplier.
  • 100: Vanilla 100% baseline (1x durability).
  • 200: 200% durability (2x lifespan).
  • 50: 50% durability (half lifespan / 2x wear).
  • -1: Single-Use (Glass Mode - breaks on first hit).
json
"forcedPercentages": {
  "techmod:plasma_cutter": 300,
  "customweapons:obsidian_blade": -1,
  "magicmod:training_wand": 50
}

3. forcedInfinities (Per-Item God Mode)

Grants permanent unbreakable status to specific items:

json
"forcedInfinities": {
  "magicmod:creative_staff": true,
  "adminmod:ban_hammer": true
}

4. forcedSingleUses (Per-Item Glass Mode)

Forces specific items to shatter after a single durability loss event:

json
"forcedSingleUses": {
  "techmod:disposable_cutter": true,
  "survivalplus:glass_dagger": true
}

⚡ Power-User -1 Glass Mode Sentinel

Durability Multiplier includes a -1 Sentinel Value for durability percentages:

  • Setting any percentage rule or config field to -1 (or any negative integer) automatically triggers Single-Use (Glass Mode) for that item or category.
  • When active, the item takes maxDamage - damageValue on its first hit, reducing its durability to 0 and breaking it in exactly 1 use.
  • This allows server admins and pack authors to enforce 1-hit break mechanics directly through percentage sliders or /gamerule commands without needing to toggle separate boolean rules.

🎨 Tooltip Display Formatting

The tooltipFormat option configures how durability bonuses are displayed on item tooltips:

Format SettingExample Output (200% / 2x)Example Output (150% / 1.5x)Description
"ADAPTIVE" (Default)⟨2x Swords Durability⟩⟨150% Swords Durability⟩Displays clean integer multipliers for even hundreds; percentages otherwise.
"PERCENTAGE"⟨200% Swords Durability⟩⟨150% Swords Durability⟩Always displays the exact percentage value.
"MULTIPLIER"⟨2x Swords Durability⟩⟨1.5x Swords Durability⟩Always displays formatted multiplier factor string.

Set "showTooltip": false to hide durability indicators entirely.


⚠️ Important Config Precedence Warning

⚠️ Notice: Changes made in durability-multiplier.json or the ModMenu GUI screen only define default baseline values for newly created worlds.

For existing, active worlds, each world maintains its own independent GameRule state saved inside world data (level.dat). To change settings in an active world, use the in-game /gamerule command or the native GameRules edit GUI screen.

Official documentation & web portal for Dasik Igaijinn mods.