🏗️ Arsitektur & Referensi Target Injeksi Mixin
Dokumen ini menguraikan arsitektur paket, rangkaian pengujian, dan rincian lengkap semua target injeksi Java Mixin pada Agrarian Reform.
📦 Hierarki Paket & Struktur Kode
net.instantgratification.agrarianreform
├── AgrarianGameRules.java # 15 static GameRules & transient debug mode
├── AgrarianReformFabric.java # ModInitializer entrypoint, lifecycle hooks, 6D use-block
├── client
│ └── AgrarianReformClient.java # ClientModInitializer & morning moisture tint
├── config
│ ├── AgrarianConfig.java # Global JSON config template (Schema v2) & dirty-tracking
│ ├── ModMenuIntegration.java # ModMenu API integration
│ └── YaclScreenHelper.java # Isolated 3-tab YACL v3 client GUI builder
├── continuum
│ ├── ContinuumData.java # SavedDataType dimension persistence & 30-day pruning
│ ├── ContinuumManager.java # ServerChunkEvents listeners & 5-crops/tick queue
│ └── CropScanner.java # Sub-chunk palette pre-filtering & speed estimator
├── crop
│ └── AgrarianCropRules.java # O(1) universal crop auto-population & dynamic GameRules
├── mixin
│ ├── BlockColorsMixin.java # Client block color provider intercept
│ ├── BlockStateBaseMixin.java # Random tick speedup/slowdown & max-age early-break
│ ├── CropBlockMixin.java # Growth speed, rain spurt, rustle sound mixin
│ └── FarmlandBlockMixin.java # Soft Step trample & Chebyshev concentric hydration
├── util
│ ├── AgrarianTags.java # Datapack tag keys (#c:crops, #soft_step_boots)
│ ├── GrowthHelper.java # Concentric Chebyshev math, bare-foot trample logic
│ ├── ModVersionGuard.java # Startup API class check guard (Knot resolution)
│ └── SoundHelper.java # Audio debouncing & primitive Int2Long collectionsArsitektur Pengujian Otomatis Headless (src/test/java)
net.instantgratification.agrarianreform
├── config
│ └── AgrarianConfigTest.java # Schema stability, multiplier hierarchy, dirty tracking
└── continuum
└── ContinuumMathTest.java # Delta math, frozen scaling, 30-day pruning, Chebyshev geometry🎯 Tabel Lengkap Titik Injeksi Mixin
| Kelas Mixin | Kelas Target Minecraft | Anotasi & Titik Injeksi | Tujuan |
|---|---|---|---|
FarmlandBlockMixin | net.minecraft.world.level.block.FarmlandBlock | @Inject(method = "fallOn", at = @At("HEAD"), cancellable = true) | Mencegah kerusakan tanah akibat terinjak dengan aturan kaki telanjang, Langkah Lembut, dan filter imunitas. |
FarmlandBlockMixin | net.minecraft.world.level.block.FarmlandBlock | @Inject(method = "isNearWater", at = @At("HEAD"), cancellable = true) | Mengganti jangkauan 4 blok dengan cincin konsentris Chebyshev ($r=1 \to \text{maxRange}$) dan air murni. |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @ModifyReturnValue(method = "getGrowthSpeed", at = @At("RETURN")) | Menerapkan bonus pertumbuhan polikultur +10% jika berdampingan dengan tanaman lain. |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "randomTick", at = @At("HEAD"), cancellable = true) | Percepatan pertumbuhan ekstra saat hujan sebelum tick acak reguler. |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "randomTick", at = @At("RETURN")) | Memunculkan kilau hijau penduduk desa gembira saat tahap pertumbuhan berganti. |
CropBlockMixin | net.minecraft.world.level.block.CropBlock | @Inject(method = "entityInside", at = @At("HEAD")) | Memainkan efek suara gesekan tanaman dengan jeda pendinginan per entitas. |
BlockStateBaseMixin | net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase | @Inject(method = "randomTick", at = @At("HEAD"), cancellable = true) | Mengatur skala kecepatan pertumbuhan per tanaman dan berhenti saat matang penuh. |
BlockColorsMixin | net.minecraft.client.color.block.BlockColors | @Inject(method = "createDefault", at = @At("RETURN")) | Mendaftarkan pewarnaan kelembapan pagi pada tanah gembur (tick 23000 hingga 2000). |
💾 Pemisahan Penyimpanan Dunia vs NBT Chunk
Agrarian Reform memisahkan data stempel waktu secara ketat dari file chunk individu:
┌─────────────────────────────────────────────────────────────┐
│ STORAGE SEPARATION │
├─────────────────────────────────────────────────────────────┤
│ 1. DIMENSION STORAGE (data/agrarian_reform_continuum.dat) │
│ ├── ContinuumData (SavedDataType) │
│ └── Stores Map<ChunkPos (Long), UnloadTimestamp (Long)> │
│ └── Auto-prunes entries older than 30 days on save │
│ └── Zero impact on chunk NBT or chunk dirty flags │
│ │
│ 2. CHUNK STORAGE (region/r.X.Z.mca) │
│ ├── LevelChunk NBT (Block States, Tile Entities) │
│ └── ChunkAccess.unsaved flag │
│ └── Only marked TRUE when setBlock() changes a state │
└─────────────────────────────────────────────────────────────┘See also: The Continuum (Pertumbuhan Luar Jaringan), Performa & Pembatasan Antrean, and Pengaturan Pengembang & Kompilasi.
