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Protokol Sinkronisasi Jaringan

Gambaran Umum

Agar interaksi inventaris klien tetap mulus tanpa memerlukan restart server atau reconnect saat GameRules diperbarui, diterapkan paket jaringan StackSizeLimitSyncPayload.


📡 Spesifikasi Paket

  • Pengenal: stack-size-adjuster:sync_limit
  • Arah: Server ke Klien (S2C)
  • Pemicu: Dikirim saat ServerPlayConnectionEvents.JOIN dan setiap pemanggilan StackSizeManager.setLimits.

Record & Stream Codec

java
public record StackSizeLimitSyncPayload(int limit64, int limit16, int limit1) implements CustomPacketPayload {
    public static final CustomPacketPayload.Type<StackSizeLimitSyncPayload> TYPE = new CustomPacketPayload.Type<>(
        Identifier.fromNamespaceAndPath("stack-size-adjuster", "sync_limit")
    );

    public static final StreamCodec<RegistryFriendlyByteBuf, StackSizeLimitSyncPayload> CODEC = StreamCodec.composite(
        ByteBufCodecs.VAR_INT, StackSizeLimitSyncPayload::limit64,
        ByteBufCodecs.VAR_INT, StackSizeLimitSyncPayload::limit16,
        ByteBufCodecs.VAR_INT, StackSizeLimitSyncPayload::limit1,
        StackSizeLimitSyncPayload::new
    );

    @Override
    public Type<? extends CustomPacketPayload> type() {
        return TYPE;
    }
}

🔄 Mesin Status Sinkronisasi Klien

[ Pembaruan GameRule Server ] ---> [ StackSizeManager.setLimits ]
                                                 |
                                                 v
                                [ Kirim StackSizeLimitSyncPayload ]
                                                 |
                                                 v
[ Klien: ClientPlayNetworking ] <----------------+
                |
                v
[ StackSizeManager.setClientLimits ]
                |
                v
[ Segarkan Menu: broadcastFullState() ]

Pembaruan Menu Inventaris Dinamis

Saat batas diperbarui, StackSizeManager.setLimits menjelajahi semua pemain online:

java
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
    ServerPlayNetworking.send(player, payload);
    if (player.containerMenu != null) {
        player.containerMenu.broadcastFullState();
    }
    if (player.inventoryMenu != null && player.containerMenu != player.inventoryMenu) {
        player.inventoryMenu.broadcastFullState();
    }
}

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