Protokol Sinkronisasi Jaringan
Gambaran Umum
Agar interaksi inventaris klien tetap mulus tanpa memerlukan restart server atau reconnect saat GameRules diperbarui, diterapkan paket jaringan StackSizeLimitSyncPayload.
📡 Spesifikasi Paket
- Pengenal:
stack-size-adjuster:sync_limit - Arah: Server ke Klien (S2C)
- Pemicu: Dikirim saat
ServerPlayConnectionEvents.JOINdan setiap pemanggilanStackSizeManager.setLimits.
Record & Stream Codec
java
public record StackSizeLimitSyncPayload(int limit64, int limit16, int limit1) implements CustomPacketPayload {
public static final CustomPacketPayload.Type<StackSizeLimitSyncPayload> TYPE = new CustomPacketPayload.Type<>(
Identifier.fromNamespaceAndPath("stack-size-adjuster", "sync_limit")
);
public static final StreamCodec<RegistryFriendlyByteBuf, StackSizeLimitSyncPayload> CODEC = StreamCodec.composite(
ByteBufCodecs.VAR_INT, StackSizeLimitSyncPayload::limit64,
ByteBufCodecs.VAR_INT, StackSizeLimitSyncPayload::limit16,
ByteBufCodecs.VAR_INT, StackSizeLimitSyncPayload::limit1,
StackSizeLimitSyncPayload::new
);
@Override
public Type<? extends CustomPacketPayload> type() {
return TYPE;
}
}🔄 Mesin Status Sinkronisasi Klien
[ Pembaruan GameRule Server ] ---> [ StackSizeManager.setLimits ]
|
v
[ Kirim StackSizeLimitSyncPayload ]
|
v
[ Klien: ClientPlayNetworking ] <----------------+
|
v
[ StackSizeManager.setClientLimits ]
|
v
[ Segarkan Menu: broadcastFullState() ]Pembaruan Menu Inventaris Dinamis
Saat batas diperbarui, StackSizeManager.setLimits menjelajahi semua pemain online:
java
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
ServerPlayNetworking.send(player, payload);
if (player.containerMenu != null) {
player.containerMenu.broadcastFullState();
}
if (player.inventoryMenu != null && player.containerMenu != player.inventoryMenu) {
player.inventoryMenu.broadcastFullState();
}
}