🦇 环境自然生成与权重调节
📌 代码仓库源码免责声明:本维基文档反映了仓库当前的源代码状态,可能包含领先于 CurseForge 与 Modrinth 上公开发布版本的最新开发提交或未发布功能。
| Parameter | Specification Details |
|---|---|
| Spawn Injector Mixin | net.vanillaoutsider.betterbats.mixin.NaturalSpawnerMixin |
| Surface Spawn Mixin | net.vanillaoutsider.betterbats.mixin.BatMixin.betterbats$onCheckBatSpawnRules |
| Mob Category | MobCategory.AMBIENT |
| Vanilla Base Spawn Weight | 10 |
| Mod Default Weight | 30 (better-bats:bat_spawn_weight) |
| Valid Surface Spawn Block Tag | #minecraft:bats_spawnable_on |
| Surface Spawn Sky Light | Sky Light <= 7 (Nighttime or dark forest cover) |
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🌲 地表夜间生成机制
In vanilla Minecraft, bats are restricted almost exclusively to dark underground depths. Better Bats extends spawning to the surface world during nighttime hours (Sky Light <= 7) over natural surface blocks (grass, leaves, stone), introducing twilight swarms outside caves.
🕳️ 洞穴生成权重动态替换
The ambient spawner weight dynamically scales via better-bats:bat_spawn_weight:
$$P_{\text{spawn}} = \frac{W_{\text{bat}}}{\sum W_{\text{ambient}}}$$
Where $W_{\text{bat}}$ defaults to 30 (3x vanilla density), configurable without restarting the server.
