🚀 Minecraft 26.1 (26.1.2) — Velocity Render
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
📖 Subproject Overview: MC 26.1 Sovereign Anchor
Welcome to the sovereign technical documentation for Vanilla Outsider: Velocity Render on Minecraft 26.1.2.
This version compiles against Minecraft 26.1.2 on Fabric Loader >=0.18.4 with Java 25+. It targets CompileTaskDynamicQueue for client-side meshing acceleration and leverages DasikLibrary >=1.8.0 for dynamic namespaced GameRule synchronization.
📚 Complete Feature & Subsystem Matrix
Navigate through the isolated documentation pages for MC 26.1:
| Feature Domain | Wiki Guide Link | Core Responsibilities & Mechanics |
|---|---|---|
| Client Meshing | [Anisotropic Prioritization&](./Anisotropic Prioritization&.md#124;26.1-Anisotropic-Prioritization) | Directional dot-product distance bias, EMA smoothing, zero-allocation render polling |
| Server Worldgen | [Chunk Generation Biasing&](./Chunk Generation Biasing&.md#124;26.1-Chunk-Generation-Biasing) | Predictive forward tickets (TicketType.PLAYER_LOADING), MSPT watchdog, lateral trimming |
| Configuration | [Configuration & GameRules&](./Configuration & GameRules&.md#124;26.1-Configuration-and-GameRules) | Dynamic namespaced GameRules, /velocityrender Brigadier command suite (help, status, set) |
| Architecture | [Architecture & Mixins&](./Architecture & Mixins&.md#124;26.1-Architecture-and-Mixins) | Detailed Mixin inspection (CompileTaskDynamicQueueMixin), FastUtil data structures, memory model |
⚡ Quick Technical Specifications
- Target Game Version: Minecraft
26.1.2 - Client Render Queue:
CompileTaskDynamicQueue - Client Mixin Target:
net.minecraft.client.renderer.chunk.CompileTaskDynamicQueue - Server Ticket Type:
TicketType.PLAYER_LOADINGwith radius 1 - Dynamic GameRules Category:
velocityrender:main - Root Brigadier Command:
/velocityrender(Permission Level: 2 for admin mutators) - Mathematical Smoothing: Exponential Moving Average with $\alpha = 0.65$
