Item Clumps Integration
Overview
Stack Size Adjuster works in direct synergy with Item Clumps (item_clumps >=1.0.18+26.2). While Stack Size Adjuster controls item stack limits in inventories and container drop caps, Item Clumps handles nearby ground entity merging.
🤝 Synergistic Mechanics Breakdown
[ Container Break Event ]
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[ Stack Size Adjuster: InventoryDropHelper ]
Splits stack into capped entity count (e.g. max 8 entities per slot)
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[ Entities Spawned on Ground ]
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[ Item Clumps Mod: Ground Entity Merging ]
Scans 3.5 block radius and merges item entities into a single entity pile
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[ Single High-Count Item Entity ] (Zero Lag!)📊 Feature Synergy Matrix
| Responsibility Layer | Handled By | Benefit |
|---|---|---|
| Inventory Stack Limits | Stack Size Adjuster | Custom 64/16/1 limits dynamically enforced in chests & players |
| Container Break Entity Spawning | Stack Size Adjuster | Prevents spawning thousands of entities during container breaks |
| Ground Entity Radius Merging | Item Clumps | Merges dropped entities into single stacks up to integer limits |
| Item Pick-Up Mechanics | Minecraft Core & Mixins | Picks up merged entity stacks directly into expanded slots |
⚙️ Recommended GameRule Configuration
When running with Item Clumps, set max_drop_entities to 8 (or 1 for ultra-high performance):
text
/gamerule stack-size-adjuster:max_drop_entities 8This ensures container drops radiate visually with 8 initial entities, which Item Clumps immediately consolidates into a single entity pile.
