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📚 Kamu Lari Cepat, Render Itu Dulu (Velocity Render) — Ikhtisar Teknis ​

📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.


⚡ 1. Prioritas Meshing Chunk Anisotropik ​

Menggantikan pengurutan radial vanilla dengan perhitungan dot product terarah.

数学公式 / Formulas: ​

$$\vec{v}{\text{smooth}} = \alpha \cdot \vec{v}{\text{eff}} + (1.0 - \alpha) \cdot \vec{v}{\text{smooth}}, \quad \alpha = 0.65$$ $$\text{BiasedDistSqr} = \max\left(0.0,, \text{DistSqr} - 2.0 \cdot (\vec{d}{\text{norm}} \cdot \Delta\vec{P}) \cdot \text{LeadOffset}\right)$$


🌐 2. Generasi Chunk Prediktif Server ​

Mengalokasikan tiket PLAYER_LOADING sementara hingga 16 chunk di depan arah perjalanan.

Continuous MSPT Watchdog: ​

$$\text{msptFactor} = \begin{cases} 1.0 & \text{if } \text{mspt} \le 25.0 \ \max\left(0.25,, 1.0 - \frac{\text{mspt} - 25.0}{25.0}\right) & \text{if } \text{mspt} > 25.0 \end{cases}$$


⌨️ 3. GameRules Dinamis & Perintah ​

Dukungan penuh GameRules velocityrender:* dan perintah Brigadier /velocityrender.

指令列表 / Commands: ​

  • /velocityrender help
  • /velocityrender status
  • /velocityrender get <rule>
  • /velocityrender set <rule> <value>
  • /velocityrender reset
  • /velocityrender reload

🏛️ 4. Nol Alokasi Memori GC ​

Eksekusi lock-free berbasis tipe data primitif tanpa beban Garbage Collector.


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