Skip to content

💻 Détail de l'architecture et des Mixins (Minecraft 26.2) ​

📌 Avis de non-responsabilité concernant le code source du dépôt : La documentation de ce Wiki reflète l'état actuel du code source dans le dépôt, qui peut inclure des commits récents non publiés ou des fonctionnalités en cours de développement en avance sur les versions publiques sur CurseForge et Modrinth.


📋 Architectural Infobox ​

ComponentTechnical Details
Package Rootnet.vanillaoutsider.creativeflyspeed
Main Mod Initializer[CreativeFlySpeedFabric.java](file:///Creative%20Fly%20Speed/src/main/java/net/vanillaoutsider/creativeflyspeed/CreativeFlySpeedFabric.java)
GameRule Registry[CreativeFlySpeedRules.java](file:///Creative%20Fly%20Speed/src/main/java/net/vanillaoutsider/creativeflyspeed/CreativeFlySpeedRules.java)
Mixin Target Classnet.minecraft.server.level.ServerPlayer
Bytecode Injector@Inject(method = "tick", at = @At("HEAD"))
Library Dependencynet.dasik:dasik-library:1.6.9+build.14

🏗️ Architectural Flow & Package Hierarchy ​

net.vanillaoutsider.creativeflyspeed/
├── CreativeFlySpeedFabric.java        # Mod initialization & GameRule registration
├── CreativeFlySpeedFabricClient.java  # Client-side lifecycle stub
├── CreativeFlySpeedRules.java         # Dynamic GameRule constants and registration
└── mixin/
    └── ServerPlayerMixin.java         # Per-tick abilities evaluation & epsilon sync

Flow Diagram ​

[ ServerPlayer.tick() ]
           │
           ▼
[ ServerPlayerMixin.onTick() ]
           │
           ├── Check gameMode (CREATIVE / SPECTATOR)
           ├── Compute targetSpeed = 0.05f * (permille / 1000f)
           │
           ▼
[ Epsilon Guard: |current - target| > 1e-6f ? ]
           ├── NO  ──> (Zero packets sent, return immediately)
           └── YES ──> abilities.setFlyingSpeed(targetSpeed)
                       player.onUpdateAbilities() (Dispatches sync packet)

Official documentation & web portal for Dasik Igaijinn mods.