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📚 Corres rápido, renderiza eso primero (Velocity Render) — Descripción general ​

📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.


⚡ 1. Priorización anisotrópica de renderizado ​

Sustituye la ordenación radial por el producto escalar direccional.

Fórmulas / Formulas: ​

$$\vec{v}{\text{smooth}} = \alpha \cdot \vec{v}{\text{eff}} + (1.0 - \alpha) \cdot \vec{v}{\text{smooth}}, \quad \alpha = 0.65$$ $$\text{BiasedDistSqr} = \max\left(0.0,, \text{DistSqr} - 2.0 \cdot (\vec{d}{\text{norm}} \cdot \Delta\vec{P}) \cdot \text{LeadOffset}\right)$$


🌐 2. Generación predictiva en servidor ​

Asignación de tickets PLAYER_LOADING en cono de avance hasta 16 chunks.

Continuous MSPT Watchdog: ​

$$\text{msptFactor} = \begin{cases} 1.0 & \text{if } \text{mspt} \le 25.0 \ \max\left(0.25,, 1.0 - \frac{\text{mspt} - 25.0}{25.0}\right) & \text{if } \text{mspt} > 25.0 \end{cases}$$


⌨️ 3. GameRules dinámicos y comandos ​

Control total mediante velocityrender:* y comandos /velocityrender.

Lista de comandos / Commands: ​

  • /velocityrender help
  • /velocityrender status
  • /velocityrender get <rule>
  • /velocityrender set <rule> <value>
  • /velocityrender reset
  • /velocityrender reload

🏛️ 4. Cero asignación de memoria GC ​

Caché volátil ultrarrápida sin sobrecarga de memoria.


🔙 Navigation ​

Official documentation & web portal for Dasik Igaijinn mods.