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📡 Netzwerksynchronisation & Payloads (Minecraft 26.3)

📌 Haftungsausschluss zur Repository-Quelle: Die Dokumentation in diesem Wiki spiegelt den aktuellen Quellcode-Zustand im Repository wider, der neuere, unveröffentlichte Commits oder Entwicklungsfunktionen vor öffentlichen Builds auf CurseForge und Modrinth enthalten kann.

1. Official Infobox

ParameterTechnical Details
Subsystem NameNetwork Synchronization Protocol
Payload ClassStewLimitSyncPayload.java
Payload Identifierstew-stacker:sync_limit
Protocol PhasePlay (clientbound S2C)
Codec ImplementationStreamCodec<RegistryFriendlyByteBuf, StewLimitSyncPayload>
Client ReceiverStewStackerFabricClient.java
Server Dispatch EventsServerPlayConnectionEvents.JOIN, DynamicGameRuleManager listener
Menu SynchronizationbroadcastFullState() on containerMenu and inventoryMenu

2. Step-by-Step Player Workflow & Synchronization Lifecycle

  1. Initial Player Connection (Handshake): When a player connects to the dedicated server, ServerPlayConnectionEvents.JOIN triggers. The server queries current active limits from StewStackerManager and sends a StewLimitSyncPayload to the connecting client.

  2. Client-Side State Storage: Upon packet receipt on the client, StewStackerFabricClient queues a task on the Minecraft client render thread (context.client().execute(...)) to update StewStackerManager.setClientLimit(stewLimit).

  3. In-Game Administrator Mutation: An administrator executes /gamerule stew-stacker-addon:stew_limit 32. DynamicGameRuleManager detects the change and invokes StewStackerManager.setLimit(...).

  4. Full Multi-Client Broadcast & Menu Refresh: The server loops through all online players (server.getPlayerList().getPlayers()), dispatches StewLimitSyncPayload, and invokes broadcastFullState() on container and inventory menus.


3. Mathematical Formulas & Network Bandwidth

$$B = \text{VarIntBytes}(S_{\text{limit}})$$

For default settings ($S = 16$): $$B = 1\text{ byte}$$

Even at the maximum safe limit ($39{,}768{,}215$): $$B = 4\text{ bytes}$$


4. Visual ASCII Diagrams & Packet Lifecycle

   [ Client ]                                               [ Dedicated Server ]
       |                                                             |
       |----------------- C2S Login / Handshake -------------------->|
       |                                                             |
       |                                              ServerPlayConnectionEvents.JOIN
       |                                                             |
       |                                              Query StewStackerManager
       |                                                sLimit=16
       |                                                             |
       |<--- S2C StewLimitSyncPayload(16) ---------------------------|
       |
   Receive Packet
   context.client().execute()
   StewStackerManager.setClientLimit(16)
       |
   Client GUI & Tooltips Synchronized

5. Globale Navigation

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