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Namespaced GameRules Reference (MC 26.2) ​

This document provides a complete reference for all namespaced GameRules registered by Item Clumps on Minecraft 26.2.


📊 GameRules Category Infobox ​

PropertyValue
Category Identifieritem_clumps:item_clumps
Localized Title"Item Clumps" (gamerule.category.item_clumps.item_clumps)
Registry MethodDynamicGameRuleManager.registerCategory(...) (DasikLibrary API)
Runtime PersistenceSaved per world in level.dat (GameRules CompoundTag)
Network SidednessServer-Side Authority (Evaluated dynamically on server tick/mutation)

📋 Complete GameRules Reference Table ​

GameRule IdentifierTypeDefaultValid BoundsDescription & Gameplay Effect
item_clumps:enable_clumpingBooleantruetrue / falseMaster toggle. When true, ground items merge beyond normal stack limits. When false, reverts to vanilla 64-item merging.
item_clumps:max_clump_sizeInteger999964 to 2147483647Maximum total item count in a single entity. (Note: Suppressed if stack-size-adjuster is installed).
item_clumps:render_labelsBooleantruetrue / falseWhen true, displays a floating count label (e.g. Stone x500) above mega-stacks.
item_clumps:merge_radiusInteger11 to 10Horizontal search block radius for finding identical items to merge.
item_clumps:label_min_countInteger-1-1 to 2147483647Minimum count before label renders. -1 uses vanilla max stack size ($> 64$ for stone, $> 16$ for pearls).

💻 In-Game Chat Administration Examples ​

All GameRules are modified in real-time without restarting the server:

1. Adjusting Search Merge Radius ​

text
/gamerule item_clumps:merge_radius 3

2. Setting Ultra-High Clump Capacity ​

text
/gamerule item_clumps:max_clump_size 50000

3. Toggling Floating Count Labels ​

text
/gamerule item_clumps:render_labels false

4. Customizing Minimum Label Threshold ​

text
/gamerule item_clumps:label_min_count 100

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