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🏡 Pasture Enrichment & Overgrazing Terrain Wear

NOTE

📌 Pernyataan Sumber Kode Repositori: Dokumentasi dalam Wiki ini mencerminkan status kode sumber saat ini di repositori (v1.3.4+26.2), yang mungkin mencakup komit terbaru yang belum dirilis atau fitur pengembangan mendahului rilis publik di CurseForge dan Modrinth.


📋 System Infobox

PropertyValue
Feature NamePasture Enrichment & Terrain Wear
Enrichment Togglenatural-reproduction:pasture_enrichment (Default: true)
Overgrazing Togglenatural-reproduction:overgrazing (Default: true)
Well-Nourished Speed Buff+25% Faster Breeding Evaluation Frequency
Well-Nourished Scale Buff+10% Offspring Scale Bonus
Visual ParticlesGolden WAX_ON Sparkles
Terrain Wear StepsGRASS_BLOCKDIRTCOARSE_DIRT
Primary HelperAnimalPastureHelper.java

🎮 Player & Survival Workflow

  1. Building an Enriched Pasture:
    • Establish a fenced perimeter around an $8\times 8$ or larger grass pasture.
    • Install Pasture Enrichment Structures:
      • Water Cauldrons: Hydration source for grazing mobs.
      • Hay Bales: Supplemental foraging supply.
      • Composters: Soil enrichment and pasture health.
      • Barn Roof Shelters: Overhead solid block coverage protecting from rain/sun.
  2. The Well-Nourished State:
    • Animals living in pastures containing at least 3 enrichment structures enter the Well-Nourished state.
    • Shimmering golden WAX_ON sparkles appear around animals.
    • Breeding evaluations occur 25% faster, and offspring receive +10% bonus physical scale!
  3. Managing Overgrazing:
    • If more than 5 animals graze in a concentrated area for extended periods, grass blocks slowly convert into plain Dirt.
    • If overgrazing continues ($\ge 8$ entities), dirt degrades into Coarse Dirt, preventing grass spread until rotated.

🧮 Enrichment Scoring & Terrain Wear Formulas

1. Pasture Enrichment Score Calculation

Every 200 ticks, animals evaluate a 6-block radius:

$$\text{Score} = (\text{HayBales} \ge 1 ? 1 : 0) + (\text{WaterCauldron} \ge 1 ? 1 : 0) + (\text{Composter} \ge 1 ? 1 : 0) + (\text{RoofShelter} ? 1 : 0)$$

$$\text{isWellNourished} \iff \text{Score} \ge 3$$

2. Overgrazing Degradation Logic

On animal grazing tick:

$$\text{WearChance} = \begin{cases} 0% & \text{if } N_{\text{local}} < 5 \ 10% & \text{if } 5 \le N_{\text{local}} < 8 \implies \text{Grass Block} \to \text{Dirt} \ 25% & \text{if } N_{\text{local}} \ge 8 \implies \text{Dirt} \to \text{Coarse Dirt} \end{cases}$$

[Pasture Environment Scan (6-Block Radius)]

         ┌───────────┴───────────┐
         ▼                       ▼
[Count Enrichment Blocks]  [Count Local Herd Density]
 Hay, Water, Composter,      Density >= 5: Grass -> Dirt
 Barn Roof Shelter           Density >= 8: Dirt -> Coarse Dirt


Score >= 3? ──Yes──► [Well-Nourished (+25% Speed, +10% Scale, Golden Sparkles)]

💻 Developer & Pasture API

java
// Query enrichment score for a location
int score = AnimalPastureHelper.calculatePastureScore(level, entity.blockPosition());

// Check if an entity qualifies as well-nourished
boolean wellNourished = AnimalPastureHelper.isWellNourished(entity, level);

Dukungan Pengembangan: Jika Anda menikmati mod ini, dukung kreator di Ko-fi untuk akses build pengembangan awal!


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