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🥚 Dedicated Chicken Reproduction & Fertilized Eggs

"Eggs are for food; Fertilized Eggs are for life."

In vanilla Minecraft, throwing ordinary chicken eggs creates a bizarre entity duplication loop where kitchen eggs randomly hatch chicks, while industrial egg collection hoppers cause massive entity lag. Natural Reproduction separates food eggs from reproduction by introducing Fertilized Eggs and realistic avian husbandry.


📋 System Infobox

PropertyValue
Feature NameDedicated Avian Reproduction System
Fertilized Eggs Togglenatural-reproduction:fertilized_chicken_eggs (Default: true)
Infertile Regular Eggsnatural-reproduction:chicken_infertile_regular_eggs (Default: true)
Autonomous Mating Split50% Immediate Chick / 50% Fertilized Egg Item
Player Throw Hatch Rate100% Guaranteed Hatch
Dispenser Hatch Ratenatural-reproduction:dispenser_egg_hatch_chance (Default: 75%)
Vanilla Regular Egg HatchReduced to 1/64 ($1.56%$) Miracle Hatch
Primary HelperChickenEggHelper.java, ThrownEggMixin.java

🎮 Player & Survival Gameplay Workflow

  1. Egg Collection vs. Breeding:
    • Chickens laying regular eggs every 5–10 minutes produce Unfertilized Eggs (safe for baking cakes and pies without accidental chick explosions).
  2. Autonomous Chicken Mating:
    • When adult chickens mate autonomously in grassy pastures or near seed crops, they roll a 50/50 chance to either hatch an immediate baby chick or drop a Fertilized Egg entity item.
  3. Manual Player Incubation:
    • Right-clicking (throwing) a Fertilized Egg provides a guaranteed 100% hatch rate for a healthy chick.
  4. Automated Hatcheries (Dispensers):
    • Loading Fertilized Eggs into redstone Dispensers fires eggs with a 75% hatch rate, allowing high-throughput automated farm designs.

🧮 Mathematical Probabilities & Dispersion Matrix

1. Autonomous Mating Distribution

When two chickens complete a breeding cycle:

$$R = \text{random.nextFloat}()$$

$$\text{Outcome} = \begin{cases} \text{Instant Baby Chick} & \text{if } R < 0.50 \ \text{Fertilized Egg Item Drop} & \text{if } R \ge 0.50 \end{cases}$$

2. Egg Hatch Comparison Table

Egg TypeDelivery MethodHatch ChanceOffspring Quality
Fertilized EggPlayer Throw100% (1/1)Inherits parent scale & genetics
Fertilized EggDispenser Ejection75% (3/4)Inherits parent scale & genetics
Regular EggPlayer Throw / Dispenser1.56% (1/64)Random baseline vanilla stats
              [Chicken Breeding Cycle]

           ┌─────────────┴─────────────┐
           ▼ (50% Chance)              ▼ (50% Chance)
  [Immediate Baby Chick]       [Fertilized Egg Item]

                         ┌─────────────┴─────────────┐
                         ▼ Player Throw              ▼ Dispenser Ejection
                       100% Hatch                  75% Hatch Rate

💻 Developer & Mixin Hooks

Mixin Interception on Egg Impact

ThrownEggMixin intercepts onHitEntity and onHitBlock:

java
// Intercept thrown egg impact to check for Fertilized Egg CustomData
@Inject(method = "onHit", at = @At("HEAD"), cancellable = true)
private void naturalreproduction$onEggImpact(HitResult hitResult, CallbackInfo ci) {
    if (ChickenEggHelper.isFertilizedEgg(this)) {
        ChickenEggHelper.handleFertilizedEggImpact(this, this.level(), hitResult);
        ci.cancel();
    }
}

Official documentation & web portal for Dasik Igaijinn mods.